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#1 |
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Join Date: Aug 2004
Location: Pacheco, California
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Make all rolls 3d6, but apply a one point "curse" adjustment to the roll (not the stat) for each die over.
So when swinging a battle axe at DX 9 against a typical goblin witch doing a Dagger Mastery defend you need to roll 9 (-2 for mastery) or 7 on three dice, but add 3 to the rolled number before comparing. Ergo the pips on the dice need to total to 4 or 3. So you have no chance of a double or triple damage result and only a 1.85% chance of hitting her, while you have a 10% chance to drop or break your weapon.
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-HJC |
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