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Join Date: Aug 2018
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P119 initially makes this seem like a "hard no":
Fatigue Attacks, missed sleep, and so on don’t sap itBut earlier P40 sounded like you could make exceptions with some modifiers (Immunity to Metabolic Hazards stops afflictions except for "Only on Electrical" which builds in "affects electrical which is normally immune" somehow) Toolkit 2 mentions how if you're Electrical [-20] but Immune to Electricity [15] that (non-resistible only, I assume) "attacks that drain electrical energy" are still an issue. M180 has Conduct Power / Draw Power which might be related. Floating the "Machine Spells" policy (M175 ban v 'Sapient' machines) to "Energy Spells" sounds like it would be fair, or at least to make it Resistible like "Steal Energy" is in Necromancy? You can be "Not Subject to Fatigue" (TK2p12) but still have "electrical energy" I would assume, so an Energy Reserve seems like the closest thing to represent that. P126 lists possible sources of "Electricity" (generating) or "Electrokinesis" (controlling) as Divine/Elemental/Super or Psionic/Super. So the ER would need to be defined as one of those sources, and then possibly take "One Power" limitation if you had another power from the same source (you could for example have a 1pt "Fire" power also with "source: elemental" to get this benefit: it's a great idea!) Would it seem unreasonable to allow "Only on Electrical" on Fatigue Attack / Leech to replace draining FP with draining ER? Leech already allows the reverse: it can use stolen FP/HP to refill ER. This wasn't something done in Psionic Powers under either Ergokinesis or Electrokinesis though I'm wondering if I missed it being done in a Pyramid somewhere. If this isn't possible then I guess I need to look closer at abilities I've ignored like "Control" to possibly cover this? P91 "Effects of Control" doesn't seem to mention Control (Source) being used to drain ER (Source) though. Could "Neutralize" disable ER if you didn't take a power modifier (reliance on source) on it? ER w/ Mana-Sensitive added to it I think would empty the ER to 0 (like a newly created Powerstone) vs "wild ER" which remains full even in situations (like Static or Neutralize) which would shut down advantages tied to the source it fuels? If Neutralize can't shut down (and thus Power Theft) ER (Super; Electrical Only -50%) then I guess it could do that to ER (Super; Electrical -10%; Electrical Only -50%) ? At that point the thief would have the ER and could use it up, and then put it back empty? Something like "I need to remain in contact with your reserve to tap it" for Neutralize is something I'd like to see. I can only figure taking Fixed+Reduced Duration reducing the time to 1 second so you'd need to constantly be attacking to reinstate it, and need "Extra Attack" or "Compartmentalized Mind" to try and do other stuff simultaneously. |
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| Tags |
| electrical only, fatigue attack, immune to electrical, leech, not subject to fatigue |
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