Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-30-2020, 04:44 PM   #1
Kieddicus
 
Join Date: Oct 2020
Default Missile Spell Digging

In the section on tunneling through solid rock (p. 71) the rules state when a missile spell is used to tunnel it deals at least 1d6 dmg. to anyone within 3 hexes. But there is nothing stopping a wizard from abusing this in combat.

All a wizard has to do is learn Magic Fist, and then shot it at the ground right in front of a hostile's feet. You can't miss as missile attacks always fly in a straight line and the ground is already your back stop. So the only thing stopping you from dealing 1d6 dmg. in a 3.5 hex radius every turn is the enemies' armor. (If you aim behind them they can't use their shield.)

I would recommend simple removing the ability to tunnel with a missile spell, as Wizards can already learn the Open Tunnel spell or the Teleport spell.
Kieddicus is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:28 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.