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Join Date: Jun 2008
Location: Boston area
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The rules are pretty clear. If, say, two baddies are in HTH with one good guy, a yellowbelly hero on the sidelines can swing into the hex. Because everyone is prone, he's +4 DX to hit the baddie he's aiming at. If is DX is 11, this is a roughly 5% chance to miss. If it's ten, then roughly 10% chance to miss.
If he misses, he rolls the same odds against the second baddie. If he misses the second baddie as well, he has the same odds to accidently hit his ally. With DX 10, then, the odds of accidentally hitting your ally in this situation is roughly one in a thousand. (If there's only one baddie and one good guy, the odds increase to one in a hundred.) Seems to me this is a bit nuts. I'd think there should be some significant risk of hurting one's ally when attacking into a brawl. A simple solution would be to lower the odds for each die roll, with the obvious choice being to take away the DX bonus for attacking a prone target. Otherwise, the comment that "When you're surrounded by foes, sometimes the best thing you can do is jump on one of them!" is inapt. If you do that, the other foes just start mauling you from the safety of the sidelines. Have these odds struck anyone else as unrealistic? A one-in-a-hundred chance for a person of average DX to accidentally strike his buddy in the brawl really is inconsequential. |
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| hth |
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