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#1 | |
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Join Date: Jun 2006
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Quote:
A test I've used for this is if you have Sense of Duty you are willing to die for the cause if you can't think of an alternate plan that stands a reasonable chance of providing similar levels of benefits. Fanaticism means you actively *look for* the chance to die for the cause, looking for alternatives or considering whether the cause would actually gain anything are just disloyal waffling.
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-- MA Lloyd |
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#2 |
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Join Date: Jan 2014
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#3 |
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Join Date: Jun 2006
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Maybe, but even base Fanaticism is worth a lot of points, as much as SCF 12 versions of disadvantages that really are likely to get you killed like On the Edge or Trickster. It needs to be seriously risky.
I think with Extreme Fanaticism is more like you aren't just looking, your are actively trying to engineer situations where you can die for the Cause. And of course looking for a chance to have everybody around you die for the cause too. An ordinary Fanatic might not care if his fellow adventurers die, but he doesn't necessarily think he's doing them a favor by helping make this sacrifice for the Truth, whether they wanted to or not.
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-- MA Lloyd |
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#4 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Fanaticism and Sense of Duty produce completely different behaviors. I've put the major points of contrast in boldface.
If you have Fanaticism, you take the side of a cause – nation, organization, person, philosophy, religion, etc. – with violence. Before you say, "No, that isn't it!", remember that most violence is emotional, intellectual, or social rather than physical. If you oppress, shun, undercut, publicly decry, deny the rights of, or try to brainwash or forcibly "convert" individuals opposed to your chosen cause, you are violent even if you've never landed a blow or fired a bullet. The key behavior here is fighting for your cause against whomever you perceive as enemies of that cause, regardless of whether your cause is a good one and regardless of whether your fight is winnable. Fanaticism is perforce outward-directed . . . it's about establishing "us" and "them," and doing your best to push the line between outward into the world (by winning mindshare, concessions, the election, or the war, as the case may be), or at least to keep those you perceive as foes of the cause from crossing that line. If you have Sense of Duty, you take the side of a person or a group of people – who can still constitute a nation, organization, or members of a philosophical or religious group, but who are not some impersonal "cause" (in the case of nature, these "people" are all the plants and animals). You do so by caring; as the disadvantage states quite clearly, you'll never leave them in trouble or even let them starve. In effect, you have Charitable and Selfless toward those people only. The key behavior here is helping and protecting whomever you feel you owe a duty to, regardless of whether they merit or even want that assistance. Sense of Duty is perforce inward-directed . . . it it's about how you behave toward those inside a group, and doesn't waste a lot (or possibly any) time worrying about who "us" and "them" are. It's honest care from the heart, extended willingly to anyone who has a reasonable claim to being a member of your chosen group. A soldier with Fanaticism wants to fight and kill for their nation, to carve out its place in the world, bring it glory, perhaps expand its empire, and certainly punish and destroy its enemies; if the lives of a bunch of other soldiers have to be "spent" to "buy" an objective, so be it. A soldier with Sense of Duty wants to protect fellow soldiers or possibly all citizens of their nation; if the greater, impersonal military cause suffers because they're too busy pulling their mates to cover or moving citizens out of the warzone, so be it. A soldier with both will try to reconcile these things . . . they'll protect their mates by charging the enemy with a machine gun while the wounded are evacuated, take on stupidly bad odds because "One of our citizens is in there!", and in general protect via a "the best defense is a good offense" approach to life.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#5 | |
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Join Date: Aug 2005
Location: Portland, Oregon
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Quote:
Or a short hand is that a Fanatic never answers the question, "And then what?"
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#6 |
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Join Date: Dec 2007
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All this being said, is there a single reason you can think of for the game to have both Fanatic and Obsession?
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#7 | |
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Join Date: Apr 2020
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Quote:
This may be a bit at odds with Kromm's interpretation above, but even then I'm not sure - Cap is clearly at a loss when he's not fighting and his career ends when he buys off the disadvantage to settle down. |
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#8 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
As you wrote, he was at a loss once "all warrior, all the time" wasn't an acceptable way to lead his life; his psychological struggles are a huge part of his character. What kept him from becoming Rambo was that Marvel tends to err on the cheerful side even when things are dark. Yet the curious should look up David Morrell, who wrote First Blood and worked on a Captain America comic . . . the two are sufficiently alike that the owners of the latter property felt the author of the former would be a good fit to their super-soldier's heroic mythos.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#9 |
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Join Date: Feb 2013
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Rambo as seen in the first film spares a helpless foe (a cop), so Fanaticism is separate from Bloodlust.
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Leave this space blank. |
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#10 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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For sure. Just upthread I offered an example of Fanaticism + Pacifism (Cannot Harm Innocents). Fanaticism needn't come with Bloodlust; it just has to come with the will to do something extreme, some of the time. Murdering isn't the only option . . . as I said earlier, I think that emotional, intellectual, and social violence are significantly more common than the physical kind (which is all Bloodlust cares about).
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| Tags |
| disadvantages, fanaticism, sense of duty |
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