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Old 10-14-2020, 09:25 AM   #1
Terquem
 
Join Date: Apr 2018
Location: Idaho Falls
Default Weapons, Strength, and Damage

I've been struggling to process what I see as an unusual and unnecessary dichotomy in the rules as I apply campaign building ideas to my setting.
There are rules for various damage done based on ST in HtH, and then there are rules for ST requirements for types of weapons, but it seems that only one of these approaches is needed.
The reason this is troubling me is because of the additional DX applied if a figure uses a weapon that they do not have the required ST for. This is not logical, to me, because every type of intelligent creature capable of making and using weapons would make weapons that they would be able to use. Even a ST 6 toad-folk creature would be proficient with a spear if spears were part of their culture. Yes, the spear would be small and due to the lower ST of the creature the damage would be less than a spear wielded by a ST 9 human.
So, how different would the game be if weapon damage was by ST, as it is in HtH, but varied by weapon base type and there were no DX penalties associated, since every creature/culture that uses weapons can make weapons they can use effectively?
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