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Join Date: Jun 2008
Location: Boston area
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There are banks in TFT, so there are vaults. How the heck do you keep the vault locked if wizards have an IQ 10 spell for unlocking "ordinary" locks at ST 2 cost?
I am guessing that "ordinary" applies to all mechanical locks, no matter how difficult. Elsewhere (ITL 70), a "normal" lock is 3/DX for a locksmith to open, but I'd guess a 6/DX mechanical lock is still "ordinary" according to the Lock/Knock spell description on ITL 20. Loading up a mechanical lock with five lock spells means it takes six knocks to open it, far as I can figger. Traps can help protect the vault, obviously, as can guards of some sort. Zombies would work, if you have an IQ19 wizard willing to waste his talents working for the man. Spell Shield would prevent Knock, I reckon, but has a per turn cost that makes it prohibitive. So how do banks protect their holdings? What am I missing? Much thanks. |
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