Ghostlier Movement
I was looking at the version of Warp on pg 20 of Horror and thinking of ways to enhance it to make it a lot more useful for defensive purposes.
Obviously "while unobserved" is out, you're going to be observed if someone is attacking you!
This appears to ignore the usual "prep time" (0, 1, etc seconds) always taking 1 move maneuver. So I was thinking that you could take "Reflexive" to make that into a free action and have it trigger against surprise attacks?
Time based penalties don't appear to be used at all, the 'usual success roll' is replaced by movement requirements as a "special effect", so in a way you're getting the benefit of No Roll Required (can't fail) without needing to pay for it.
Range Limit -50 still I think means you're limited to 10 yards, but that's all you need to dodge!
|