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Join Date: Jun 2008
Location: Boston area
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I'm trying to avoid introducing overly powerful magic items for beginning PCs and I was wondering what custom items others have considered.
I've considered a dagger which gives a plus to hit or to damage, but only in HtH. I've also considered an enchanted bit of armor (a helm, say) that prevents a single hit. The closest thing I've noticed in the book is a stone flesh enchantment which is much more powerful than I'd like. (I might consider having the magic armor lose its effectiveness after a dozen or so hits). Neither of these possibilities really fits within the rules, far as I can tell, but I guess I'm okay with that. Anyone else come up with good magic items that are not merely lesser but least? I'm not keen on a prize making a character hugely better than he was before, but something that gives an edge against foes appropriate for his experience. Thanks. |
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