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Old 09-07-2020, 02:40 PM   #1
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Much lesser magic items for beginning characters

I'm trying to avoid introducing overly powerful magic items for beginning PCs and I was wondering what custom items others have considered.

I've considered a dagger which gives a plus to hit or to damage, but only in HtH. I've also considered an enchanted bit of armor (a helm, say) that prevents a single hit. The closest thing I've noticed in the book is a stone flesh enchantment which is much more powerful than I'd like. (I might consider having the magic armor lose its effectiveness after a dozen or so hits).

Neither of these possibilities really fits within the rules, far as I can tell, but I guess I'm okay with that.

Anyone else come up with good magic items that are not merely lesser but least? I'm not keen on a prize making a character hugely better than he was before, but something that gives an edge against foes appropriate for his experience.

Thanks.
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