|
|
|
|
|
#1 |
|
Join Date: Jun 2016
|
I’m new to DF and my party just brought our first haul back to town. My polearm-fighting barbarian found a cool suit of armor, a nifty throwing axe, and his cut of the loot is $9000. What are your usual first purchases?
|
|
|
|
|
|
#2 |
|
Join Date: Aug 2004
Location: Jacksonville, AR
|
What kind of polearm and armor ar you using?
__________________
Travis Foster |
|
|
|
|
|
#3 |
|
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
|
Best Armor you can afford/carry.
Enchantments for DR+2, Lighten .75 on that armor. Make sure you have a solid ranged attack weapon/option. Upgrade your weapon to a Fine, Meteoric, or Enchanted version. Quick-Release Backpack Healing Gems Magical Light Sources Magical or higher tech/quality everything else for ease and comfort. |
|
|
|
|
|
#4 |
|
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Hookers and blow.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
|
|
|
|
|
#5 |
|
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Don't laugh too hard!
The ol' fantasy campaign that inspired GURPS Dungeon Fantasy – which eventually gave us the Dungeon Fantasy Roleplaying Game – ended as a large-scale thing concerned with families, politics, religions, wars, etc. . . . However, it started as pure dungeon-crawling hack 'n' slash (the first adventure was "find the historically important tomb of nobles of an ancient culture, break in, defeat the guardians, and cart off everything of value"). During that phase, I encouraged players to spend their characters' loot in less-than-optimal ways. I looked at the "1 character point buys $500" mechanic and thought, "Would it be so bad to reverse that, and let cash dropped on carousing buy a few extra character points for 'good roleplaying'?" Anyway, it didn't break anything. Those who wanted to be models of efficiency bought their fine-quality gear, heavy armor, and so on. And those who just hit the Temple of Bacchus (more or less) for a drunken orgy with the temple prostitutes ended up poorer and less well equipped, but about 25-30 character points ahead by the time the campaign took a serious turn. And later on, a character became very powerful by saving up cash to pay a high bride price and marry into (more or less) being the general of the world's biggest non-monstrous army. He pretty much bought social advantages (which don't exist in the Dungeon Fantasy Roleplaying Game) outright with cash.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
|
|
|
|
#6 |
|
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
|
|
|
|
|
|
|
#7 |
|
Join Date: Dec 2005
|
Methinks you meant saucy tarts and potions of pure joy. ;)
Actually I've been thinking about replacing all the liquor in taverns with potions. A bit of a nethack thing I suppose.
__________________
http://www.neutralgroundgames.com |
|
|
|
|
|
#8 |
|
Join Date: Jun 2016
|
I found fine heavy mail with a 50% lighten enchantment. I started with a dwarven halberd, but now we have a houserule that lets you remove the U from parry if you have 1.5 times the strength. There’s a fine and balanced halberd for sale which is a solid option with the houserule. |
|
|
|
|
|
#9 |
|
Join Date: Sep 2004
Location: Canada
|
Very high on the priority list is a short list of Quality Of Life magic items.
Wand of Cleaning Amulet of Repelling Mundane Insects If the character isn't durable, Scarf of Climate Control (wear it as a headwrap when its hot!) and Hatpin of no-sunburn That kind of thing. I play big, sweaty, poorly groomed minotaur barbarians (Ham-fisted is a fun disad). Everyone is happier when they're clean and not flea-ridden or hosting a colony of moths. Also avoids some social penalties, casual HT checks to resist mosquito-born diseases, and reduces the chance of getting the Itching condition. Climate control and shade items are just civilized, but they also reduce penalties to HT rolls from various environmental problems, so you show up at the dungeon in good shape. I've had a blistering sunburn on my back and thighs right before a 27 hour plane flight so I might be a weee bit biased, but danged if my character is going to start a dungeon with Moderate Pain and Itching.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
|
|
|
|
#10 |
|
Join Date: Sep 2004
Location: Montréal, Québec
|
Don’t ignore cheap consumables.
A scroll belt with a handful of universal scrolls: Major Healing, Infravision, Concussion, Invisibility, See Invisible, Walk on Air, Breathe Water, Swimming, Repair, there’s a whole list of inexpensive spells that will get you out of a tight spot. If using a shield, get a shield lectern and a scroll of Awaken — an instant area unstun for your friends can prevent a TPK! Strength Potions, at +1d for 1h, are a steal at $250 for some characters. In the non-cheap column, a charged universal scroll of Bless +2 will last a long time if you don’t tend to get hurt.
__________________
Per-based Stealth isn’t remotely as awkward as DX-based Observation. |
|
|
|
![]() |
|
|