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Old 08-03-2020, 12:42 PM   #1
Anders
 
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Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: How do I create a healer?

You could do Healing as the main power and Sorcery as an Alternate. It wouldn't break anything.
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Old 08-03-2020, 01:05 PM   #2
Edeldhur
 
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Default Re: How do I create a healer?

Hmmmm, I think the GM wants us to have Sorcery as the 'main'
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Old 08-03-2020, 03:13 PM   #3
AlexanderHowl
 
Join Date: Feb 2016
Default Re: How do I create a healer?

If I remember correctly, everything in Sorcery is built as an alternative ability off of your Sorcery Pool (so a character with a Sorcery Pool 25 would only be able to purchase an ability with a maximum value of 25 CP before being reduced to one-fifth normal cost). Since you are going to have to invest points in the Sorcery Pool, I would suggest taking Healing (Based on DX, +20%; Injuries Only, -20%; Magical, -10%; Takes Extra Time 1, -10%) [24 > 5] and Regeneration (Regular; Magical, -10%) [24 > 5]. With 35 CP (25 CP for the Sorcery Pool, 5 CP for Healing, and 5 CP for Regeneration), you could become a somewhat effective healer.

Based on DX is probably better for an archer because they are likely DX 14+. It costs as much a Reliable 4, so it really does depend on the difference in IQ and DX. Alternatively, you could have Based on HT, Based on Per, or Based on Will if they are the highest trait and if they are 4+ levels better than IQ.
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Old 08-03-2020, 04:09 PM   #4
Gumby Bush
 
Join Date: Oct 2010
Location: FL
Default Re: How do I create a healer?

Quote:
Originally Posted by Not another shrubbery View Post
And speaking of ideas, Is "Cannot Restore Crippled Limbs -10%" a canonical limitation? I don't remember it, and I'd probably have just pegged it as a Nuisance limiter. If that is an official value, it's definitely worth replacing TET with that (or even having both).
I agree with your instinct, but yeah, that's what Thaumatology: Sorcery pegs it at (it's part of its build of Minor Healing).
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