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#1 |
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Join Date: Feb 2007
Location: New York City
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I use Pee Kitty's house rule that costs FP is -10% instead of -5%
Also, as a spell casting perk a caster can specialize in "fast-casting" 1 specific missile spell. He can create it as a free action, like a fast-draw. (Obviously only up to what he could have cast as a 1 turn action.) |
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#2 |
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Join Date: Feb 2005
Location: Berkeley, CA
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I find a lot of things work better if the time to turn an advantage on/off is instant (can be increased with extra time) rather than requiring a ready action. This means that power limitations that change an advantage from "harmless to leave active 100% of the time" to "only use when needed" (such as costs fatigue) have their "not always on" fairly priced.
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#3 | ||
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Join Date: Oct 2004
Location: The former Chochenyo territory
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
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#4 |
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Join Date: Apr 2015
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My circle of gurps players have universally ignored the -2 to skill when using a large shield if you lack the Shield Training perk. If you planned to use a shield it was an automatic purchase at character creation. The only time it mattered was when a new player didn't know about it, so they had a -2 to skill just because they didn't know the system perfectly yet.
We have also very commonly ruled that you can make an HT roll once per day regardless of activity, and two if you do nothing but bed rest. It makes it easier to keep a traveling adventure going despite minor wounds.
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I run a low fantasy GURPS game: https://www.youtube.com/channel/UCdo...YLkfnhr3vYXpFg World details on Obsidian Portal: https://the-fall-of-brekhan.obsidian...ikis/main-page |
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#5 |
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Join Date: Aug 2007
Location: Denver, CO
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We find tracking real-time abilities immersion-breaking so for Luck we estimate game length and give the appropriate number of uses. We know it's more powerful, but we also run dice-light so it kinda balances.
I generally throw a -20% "costs somrthing" modifier on abilities which cost FP or HP in addition to the 5% or 10% per point. This puts a much better gap between free and not-free. Depending on the game, longevity and unaging are usually reduced cost. |
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#6 |
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Join Date: Feb 2005
Location: Berkeley, CA
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I'm a bit fond of "perk: can spend points to buy successes on aging rolls". It costs a fair amount in games where it actually matters, and costs 1 point in a normal game.
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#7 |
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Join Date: Apr 2018
Location: Trondheim, Norway
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Our group allows HT rolls to regain HP regardless of activity as long as health status is "good" (HP at >50%).
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You don't need to spend 100 CP on Status 5 [25] and Multimillionaire [75] to feel like a princess, when Delusion [-10] will do. Or, you can run so far away that Status and Wealth don't apply anymore... Character sheet: Google Drive link (See this thread for details.) Campaign logs: Chaotic Pioneering / Confessions of a Forked Tongue / A Doe Among Wolves |
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#8 |
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Join Date: Mar 2013
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Then this is something that the GM should explain to the new player when he sees that the player is choosing shield.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#9 | ||
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Join Date: Aug 2018
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What I mean is that "I'm trying to hit vitals" should be more likely to hit vitals than accidentally hitting them when you're just aiming at the torso in general. There's a couple reasons I want to tweak torso-related stuff. The first is in basic set: Due to Damage Reduction's pricing for "Limited, Location" being based on the penalty (-10% per -1 to hit) it required a custom note for the torso since it was -1 to hit, they had to tell us it was -10% anyway. That always rubbed me wrong so I thought maybe a simple approach is "let's increase all the hit locations by -1 to hit so that the torso is -1 to hit to match up with getting a -10% discount". This would mean -3 to hit limbs, -4 to hit groin/pelvis -5 to hit extremities, -6 to hit face/neck, -7 to hit jaw/nose, -8 to hit skull, -10 to hit eyes, for example. The only -0 left would be going for random hit locations, representing "I'll hit whatever has the best likelihood" being more adaptible than "I'll only hit the torso even if something else is randomly easier". - - - This idea requires a bit of tweaking with the division of torso into chest (-0) and abdomen (-1). You could apply the same -1 idea (-1 to hit chest, -2 to hit abdomen) I guess. Using chest/abdomen no longer leaves a "I'm targetting the torso in general and it's easier than targeting a particular sublocation" option. If that was used and remained at my suggested -1 then that creates the problem of needing the sublocations to an extra -1 worse: -2 to hit chest and -3 to hit abdomen and -5 to hit groin/pelvis. If that's the case then it'd only be fair to increase the others too: -4 to hit limbs, -6 to hit extremities, -7 to hit face/neck, -8 to hit jaw/nose, -9 to hit skull, -11 to hit eyes. To compensate for that, we could introduce easier options (much like the torso batch) where it's easier if you're aiming at larger areas (but not the entire body randomly). For example "hit either foot" might be -5 instead of -6, and "hit either leg" might be -3 instead of -4, while "hit any part of the lower body" could be the traditional -2. "hit either eye" could be merely -10 "hit eye or bridge" (has skull DR but doesn't target brain, mentioned in eye poke) could be -9 "eye or skull" could be -8... "eye or nose" could be -7 hit either neck or jaw" could be -6 hit either neck or torso" could be -5. There are a lot of potential combinations here so some kind of way of coming up with lower penalties in exchange for lack of control (randomness) as odds increase of getting higher-value targets compared to RHL. Quote:
Which also pairs nicely with -1%/level for "Costs AP" if allowing that. B43 Compartmentalized Mind -80% is worth 10 points, which can be reduced to 2 points (1/5) if taken as an Alternative Ability, so it's pretty close to possible already. Last edited by Plane; 07-29-2020 at 04:46 PM. |
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#10 | |||||
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Join Date: Oct 2010
Location: earth....I think.
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Here are a few of mine:
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| Tags |
| affliction, fixed, house rules, rules |
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