Plastic-Man builds.
So recently one of my players asked me a good question. One that left me quite stumped and something I've never considered. Said player would like to design a plastic man style ability for our Supers game and has a fair amount of four-colorness to it. Plastic man could essentially stretch and shift his body to just about any length, become any sort of shape depending on what's needed. So I was hoping to get some advice on how this ability could be best modeled.
Personally. I think it would be a combination of Morph, Stretching, Elasticity, Double-Jointed and perhaps even modular abilities with limited to body only. This seems to cover it. However it would need a good amount of points put into it. To replicate some of Plastic Man's feats. I would also throw in UltraPower [50]
Any advice is appreciated. Have any better combinations? I'd love to read them!
|