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Old 07-19-2020, 08:08 AM   #1
Decadence
 
Join Date: Oct 2018
Default Plastic-Man builds.

So recently one of my players asked me a good question. One that left me quite stumped and something I've never considered. Said player would like to design a plastic man style ability for our Supers game and has a fair amount of four-colorness to it. Plastic man could essentially stretch and shift his body to just about any length, become any sort of shape depending on what's needed. So I was hoping to get some advice on how this ability could be best modeled.

Personally. I think it would be a combination of Morph, Stretching, Elasticity, Double-Jointed and perhaps even modular abilities with limited to body only. This seems to cover it. However it would need a good amount of points put into it. To replicate some of Plastic Man's feats. I would also throw in UltraPower [50]

Any advice is appreciated. Have any better combinations? I'd love to read them!
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