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#1 |
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Join Date: Apr 2012
Location: Huntsville, AL
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I have decided to embark on a little project: Adapt the Forgotten Realms setting for DFRPG. This is going to involve breaking DFPRG's framework a little, as I am most likely going to need to refer to GURPS DF 1-4 and 7 (at least), along with GURPS Magic. But I am going to do my best to minimize that though.
DFRPG is a hack-n-slash-dungeon-delving-kill-critters-and-take-their-stuff game. Just like a fantasy RPG of yore. And like that fantasy RPG of yore, it has no explicit, or even implicit setting, other than a general medieval no gunpowder and magic is everywhere setting. At least for the editions I cut my teeth playing with, 1st and 2ed. I have the Basic Set, so I can stat out some things already. So, I thought, why not use Forgotten Realms as a setting for it? I know 5e uses Forgotten Realms as the standard setting, but other than a few supplements, there isn't much out for the setting yet. So I eventually will be using stuff from 2ed edition, simply because there's more lore available. Luckily, most of the spells in D&D or AD&D have an equivalent in DFRPG. A few do not exist, and I'll need to make 'em. I know GURPS Magic has guidelines for spell creation, so I'll need to get that to recreate all, or at least some of the well known or unique spells from AD&D. The reason I'm doing that is: 1) see if I can do it and 2) maybe I'll pitch DFRPG to AD&D players and they'll have something familiar to look forward to. By unique spells, I mean spells like Tasha's Hideous Laughter, Leomund's Tiny Hut, etc. Races will be fairly easy to make work. I know there are now Teiflings and Dragonborn available in 5e, and in the DFRPG Companion 2 we are given racial templates for Infernals and Lizardmen. I'd just use Infernals as is for Teiflings and I gave the Lizardmen breath weapons, since Dragonborn get a breath weapon, the nature of which depends upon their lineage. I made the breath weapons such that the point cost is low enough I don't think it will break things too much. So first thing I've done is work out the breath weapons for my version of Dragonborn. Personally, I would not allow either Teiflings or Dragonborn in my game, since most of the lore (and adventures) I want to eventually use are from when they didn't exist. But other people might want them, so here they are: Use the Lizardman racial template on pg 53 in the DFRPG Companion 2 and, depending upon lineage, add: Red Lineage Breath Weapon Burning Attack 1d (Cone, 5 yds, +100%; Limited Use, 1/day, -40%; Reduced Range, 1/10, -30%)[6] Gold Lineage Breath Weapon Burning Attack 1d (Cone, 5 yds, +100%; Limited Use, 1/day, -40%; Reduced Range, 1/10, -30%)[6] Silver Lineage Breath Weapon Cold, 1d Burning (Cone, 5 yds, +100%; Limited Use, 1/day, -40%; Reduced Range, 1/10, -20%)[6] Blue Lineage Breath Weapon Lightening, 1d Burning Attack(Side Effect, Stunning, +50%; Limited Use, 1/day, -40%; Reduced Range,1/10, -20%)[5] Green Lineage Breath Weapon Toxic Attack 1d(Area Effect, 2 yd radius, +50%; Contact Agent, +150%; Resistible, HT, -30%; Limited Use, 1/day, -40%)[6] Brass Lineage Breath Weapon Burning Attack 1d (Cone, 5 yds, +100%; Limited Use, 1/day, -40%; Reduced Range, 1/10, -30%)[6] White Lineage Breath Weapon Cold, 1d Burning Attack(Cone, 5 yds, +100%; Limited Use, 1/day, -40%,; Reduced Range, 1/10, -20%)[6] Black Lineage Breath Weapon Corrosive Attack 1d( Affliction 1, Blindness, +50%; Limited Use, 1/day, -40%; Reduced Range,1/10, -30%)[6] Bronze Lineage Breath Weapon Lightening, 1d Burning Attack(Side Effect, Stunning, +50%; Limited Use, 1/day, -40%; Reduced Range, 1/10, -30%)[5] Copper Lineage Breath Weapon Corrosive Attack 1d( Affliction 1, Blindness, +50%; Limited Use, 1/day, -40%; Reduced Range,1/10, -30%)[6] There's probably going be more coming for Dragonborn, mainly adding limited DR for specific attacks and different Terrain Adaptations, all depending upon lineage. For example, Green lineage might be Immune to Poison and in place of Terrain Adaptations(Swamp or Sand), they'll have Terrain Adaptation (Forest). I also will add lifespan info for all races, as appropriate. Elves will get some level of Extended Lifespan and Early Maturation, as FR Elves are not Unaging, and Halflings will probably get Longevity, since they live a little longer than Humans, and so on. This was deemed unimportant in DFPRG, but the FR materials mention it, and the idea is to have long campaigns with an interconnected series of stories that may play out over game years, I thought I'd add it. Each religion will get a template, based off either the druid or cleric template, and I'll need to refer to DF 7 for that. Any spells that appear in DF 7 that do not also appear in DFPRG Spells will be omitted, at least for now. I only intend to use GURPS Magic to make the spells unique to D&D. Note to mods: If this is deemed more appropriate for the GURPS threads, please let me know and I'll move it. Or maybe you can move it. Last edited by AllenOwen; 07-12-2020 at 08:48 AM. Reason: math correction |
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#2 | |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Quote:
Check p. B111. If the attack also has Area Effect, Contact Agent lets it ignore all DR, making it a +150% enhancement. This raises the cost to [6], which is in line with the other breath weapons. Looks good otherwise.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#3 |
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Join Date: Apr 2012
Location: Huntsville, AL
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LOL I knew I'd miss something. Corrected. Thanks!
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#4 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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We shall follow your career with great interest.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! Last edited by Anders; 07-12-2020 at 12:50 PM. |
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#5 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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THAT ended well...
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#6 |
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Join Date: Apr 2012
Location: Huntsville, AL
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#7 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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But unlike that character, my Death Star is OSHA compliant.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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