Supernormal Martial Artists [Martial Arts/Supers]
One of the more interesting builds in Supers campaigns is the supernormal martial artists, an individual who keeps up with through cinematic abilities, mundane equipment, and superior skills. Batman, Green Arrow, Punisher, etc. all serve as examples of the effectiveness of the archetype, but I often find that players want PCs to be superhumans rather than supernormals. In fact, it is much more likely that I will end up using supernormals as villains, as their superior capabilities allow me even the battlefield against superhuman PCs.
One way that I have found to encourage the existence of supernormals in campaigns with superhuman is to make cinematic advantages/skills mutually incompatible with superhuman abilities. A supernormal martial artist develops cinematic advantages and skills while a superhuman martial artist develops powered abilities. By forbidding the crossing of the two streams, supernormals are capable of competing with superhumans.
How do you handle supernormal martial artists? Do you prevent characters from crossing the streams or do you allow characters that have cinematic advantages and superhuman abilities? How often do you have people play supernormals in your games and are they satisfied with their characters?
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