Undetectable Attacks [Powers/Supers]
Undetectable attacks are interesting in GURPS because they are relatively straightforward and relatively cheap. For example, a character could have Burning Attack 8d (Melee, C-1, Destructive Parry, Dual Weapon, +0%; No Signature, +20%; Variable, +5%) [50] and their enemies would likely be unaware of the threat that they faced until they were hit by the attack, parried the attack, or were parried by it. In addition, being able to deal an average of 28 points of burning damage to an opponent with a touch is quite terrifying.
So, how do you deal with undetectable attacks? Do you use them in your games or do you allow your players to use them? Do they become horrific or terrifying?
|