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Old 04-20-2020, 10:19 PM   #1
clu2415
 
Join Date: Jun 2016
Default Building an ISWAT Ninja

I’m starting a 600 point ISWAT game. One player is totally new to GURPS and wants to play a ninja. I don’t have a lot of experience building powers or dodgy characters, so I’m a bit lost. Here’s a wish list I got from him. My comments are in parentheses.

Quote:
I want a ridiculous video game pop culture ninja who is more deadly and extreme than is ever necessary. It’s not enough to be a good “ninja” I also have to be an angsty scarred veteran who wails on an electric guitar on rooftops before battles with mutant chickens from mars.

So, things I want;
—stealth ability, sneak, infiltrate, disguise, observation, stalking, all the way up to Invisibility Art (This is pretty easy. Some talents to invest in or possibly wildcard skill(s))
-fighting prowess with all stereotypical ninja weapons and style, perhaps a True Art or Wildcard style, I dunno
-I really liked the idea of throwing Shurikens into eyeballs and plucking out eyeballs as GURPS: Martial Arts describes techniques (Signature move with targeted attack technique)
-I want a ridiculous sharp magic sword of my ancestors (Signature Gear? Dungeon Fantasy has a Dismemberment enchantment.)
-I need constant smoke bombs and shurikens (Gizmos, or maybe a cornucopia magic item)
-I want a version of the Five Point Palm Exploding Heart Technique or dim mak or whatever, a killing pressure point
-I want to be super fast, like move as a blur and run up walls and on water fast
-an escape or duplication power; possibly teleporting ten yards and leaving an illusion behind, maybe Duplication with Construct, but with a time limit and 1 hp
This campaign will be mildly cinematic; 1-2 wildcard skills and 2 levels of enhanced defense.
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