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#1 | |||
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Join Date: Aug 2004
Location: Jacksonville, AR
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I have watched several of his videos and also recommend them. The existence of some tl^ in the setting makes many of his analysis less useful/ Quote:
That's the scale that I'm planning on using so far to give mostly consistent travel times. Quote:
Yes, but warp 6 isn't going to be a common;y achieved speed until late in the setting. Warp 1 or 2 is likely to be more common.
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Travis Foster |
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#2 | |
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Join Date: Aug 2007
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The last time we had at it on these boards we ended up with a hard science number of 200 light-years between Earth-like planets. Even the number you got out of Space 1e was 100 ly. You might have gotten terraformable worlds every 50 or 60 ly. In terms of useful advice (expecially for a flexible science setting that was Trek-like) I would not try and use Real World data. I'd just make stuff up concentrating on how much time I wanted PCs to spend travelling between planets.
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Fred Brackin |
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#3 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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That assumes all species including humans breed like rabbits. Modern prosperous nations barely have population growth. I don't see why futuristic societies would be so different just, because they're colonizing new planets.
Of course over thousands or tens of thousands of years, even minuscule growth would be "problematic" for the genre. But my "realism issue" with Star Trek type universes is how nearly every major player, even those newly discovered, are at almost the exact same tech level. It's a fun trope perfect for gaming, but some players may consider it a tripping point for sci fi hardness.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#4 | |
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Join Date: Sep 2007
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There's something of a selection bias in that only some interesting stories get told, and "All out war, Federation vs the Squire's Parent's Nation's Army" wouldn't be very interesting, and neither would "Federation Orbital Bombardment of the Ming China Planet" (outside of the Mirror Universe version of the show. Sometimes such things even happen, but offscreen (Federation vs. the Borg). Then there's that annoying habit of advanced races all being evolved past the point of caring about silly wars, which takes out most of that half of the possible stories. But it's not true that everyone in the galaxy is at the same tech level. |
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#5 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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And I did say major players, not everyone.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#6 | ||
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Join Date: Aug 2004
Location: Jacksonville, AR
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As has been pointed out, the ST universe is a dangerous place; although I'm toning down/eliminating a lot of the crazier stuff. Quote:
I don't think the players in my group will care about that.
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Travis Foster |
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#7 | |
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Join Date: Feb 2007
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For ex, if technological advancement is 'normally' an exponentiating curve, as Heinlein posited, the chances of two sapient races meeting on comparable levels is essentially zero. That would reflect the rate of advancement that the West has seen over the last 3 or 4 centuries. If you imagine first contacts between cultures at 1750 level, 1850, 1950, and 2120 levels, you see substantial differences over short periods. But if 'normal' advancement is far slower, the equation changes. If the 'norm' is bursts of fast advancement amid plateaus, that produces potentially a totally different picture. This sort of picture is consistent with larger scale human history. We don't have any data, so it's ultimately all speculation.
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HMS Overflow-For conversations off topic here. |
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#8 | ||
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Join Date: Aug 2004
Location: Jacksonville, AR
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I think that teal world technologies are mostly s-curves and not exponential. Quote:
Yes, I think this makes for a better story for this kind of setting.
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Travis Foster |
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#9 | ||
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Join Date: Feb 2007
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You can argue that the history of the human race does show an exponentiating acceleration of science/tech. We were (as far as we can tell now) in the primitive stone age for megayears, before we were modern humans, in the higher stone age for tens of millennia or more, accelerating into recorded history, where it got faster and faster. But...that's the appearance at the lowest resolution. When you zoom in, the smooth accelerating curve suddenly gets spiky and full of fast spikes and long shallow plateaus and even dips. It might be, for example, that once a society reaches warp-tech level, or whatever FTL you're using, that getting to the more advanced stuff takes orders of magnitude greater resources and energy, so your tech levels off until you've filled the galaxy and are able to tap galaxy-wide resource bases. Then comes a fast period again.
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HMS Overflow-For conversations off topic here. |
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#10 | |||
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Join Date: Aug 2004
Location: Jacksonville, AR
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Sure, and the farther away from Earth, the more speculative the data will be. I'm not so concerned with named stars as such, but things like the local bubble, nebulas, globular streams [there is one about 33o ly away], and other real features. Quote:
Do you have a link to that discussion? I searched for terraformable and didn't find anything. Quote:
That's what I'll end up doing if this approach doesn't work out. I'm sure that my players won't care either way: this is just for me.
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Travis Foster |
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| Tags |
| space opera, star trek |
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