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Join Date: May 2008
Location: Philadelphia, PA
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It says in Melee on p.6 that a player may change his mind about a figure's Option as long as:
- that figure hasn't acted, and - that figure did not move too far to allow it to take the new Option. For me, if there's 1-2 fighters per side, I can probably track it in my head. I'm playing with my 10yo son and I really have to track both sides. Overall, it seems to me like the most important aspect of the move phase was how far the figure moved, as that dictates the Options you may choose from when it is that fig's Combat opportunity. As you can change your mind, you really didn't pick an OPTION, you really picked a move distance, which THEN limits your Option selection when it is the turn of that figure to act in Combat. So hard to write out, but so simple to see! In any event, assuming this is correct, I put together a QRS that has the turn sequence Options listed in order of Movement Rates, which boil down to quite a few, actually: Full Move, 1/2 Move, 2 Hexes, 1 Hex and No Move. I also shaded the less needed Options in Gray so that the more common ones stand out a bit. this is mainly to help my son with the rules. I'd like to offer it humbly to this community to see what you think and if it can be improved. Or just save you the time doing it yourself. BUT, the little box below says I am not allowed to make attachments. Ergo, I am posting it below, unfortunately without colors, formatting, etc. If there's a way to offer it unchanged thru a moderator, pls LMK and I'll fork it over. Meanwhile, thanks in advance for suggestions. THE FANTASY TRIP: MELEE – QRS Scale: Each hex is about 3-4’ / 1y. A Megahex is about 10’ / 3y. A turn is about 5 seconds. Turn Sequence: Events are all sequential, not simultaneous! 1) Initiative. All players roll [IN] for their SIDE. Re-roll ties. Winner chooses to move first or last. 2) Movement, P1. Player[s] moving first choose an Option for each figure, executing the Move part. Options if Disengaged [your figure is not in the Front hex of an enemy figure]: a. FM. Move up to full Move Allowance [MA], p.8, but no Combat. b. ˝M. Charge Attack by Moving up to ˝MA, then Attacking in Phase 4. c. ˝M. Dodge Move up to ˝MA, p.20. d. ˝M. Drop to prone position after Moving up to ˝MA. e. 2H. Ready Weapon by Moving up to 2 hexes then sling / exchange / pick up a weapon. f. 2H. Missile Weapon shoot; may Move 1 hex and/or Drop to prone/kneel, and / or shoot. g.2. 2H. Crawl up to 2 hexes while remaining Prone. h. 1H. Cast Spell after Move of up to 1 hex [if using Wizard]. i. 1H. Disbelieve an illusion figure after moving up to 1 hex [if using Wizard]. g.1. NM. Stand Up from Prone, Kneeling or knocked-down at end of Combat Phase; No MA. Options if Engaged [your figure is in the Front hex of an enemy figure]: j. 1H. Attack. Shift up to 1 hex, then Attack with a hand weapon. k. 1H. Defend. Shift up to 1 hex then defend v. an attack, p.20, attacker rolls 4 dice. m. 1H. Change Weapon. Shift up to 1 hex, Drop held weapon, then Ready new hand weapon. n. 1H. Disengage. Shift up to 1 hex; Disengage during Combat Phase, 4) below. o. 1H. Hand to Hand [H2H] Attempt. May Shift up to 1 hex, then attempt H2H in Combat Phase. r. 1H. Cast Spell. Shift up to 1 hex then attempt a spell. s. 1H. Disbelieve as per i. above. l. NM. One Last-Shot by Missile Weapon if had it ready before becoming Engaged; No MA. p. NM. Stand Up as per g.1 above. q. NM. Pick Up Weapon from your own or adjacent hex; may drop held weapon first; No MA. 3) Movement, P2. Player moving last chooses option for each figure, executing the Move part. 4) Combat. Attack in order of adjusted DX if you chose an option with “Attack” in it. Tie goes to highest original DX then dice-off. Second arrow Shots go last [by adjusted DX]. a. Disengage now from Front hex of enemy figs by moving 1 hex in lieu of Attack. 5) Force Retreats of 1 hex if figure inflicted Hits with a hand weapon and took no Hits itself. The forcing figure may advance 1 hex into the vacated hex if desired. Place all thrown, dropped, Prone markers, or flip dead figures over, as they occur. |
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