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Join Date: Jan 2005
Location: Gothenburg, Sweden
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By lore skills I mean not only Hidden Lore, but Literature, History, Law, Savoir-Faire, etc.
The idea is this - instead of preparing a massive information dump for the players at the beginning of a campaign (which is my usual method), allow them to participate in the building of the world using lore skills. A successful roll against e.g., History, allows the player to make up a historical fact about the world. How significant a fact depends on the Margin of Success. No such fact can contradict an already established fact... but if the player can come up with a good explanation for why there is only a seeming contradiction, the GM should let it pass. The GM should also make sure that the suggestion fits the tone of the campaign - in a game of Cosmic Horror, a chibithulu would be out of place.
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| Tags |
| alternate rules, worldbuilding |
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