|
|
|
#1 |
|
Join Date: Mar 2016
|
This is an idea I've been bouncing around since yesterday. I was building some 100-point characters and I noticed that it was at least possible to build very low-level supers, which I'd never considered before. So I built a few powers that were cheap (20 points was my eventual number) and would have some level of practical use on their own. If anyone else has any ideas, feel free to post.
Alternate Form (Any 0-point form) (Absorptive Change (None), +5%; Reduced Time 2, +40%; Costs Fatigue 1, -5%; Super, -10%) [20] Flight (Breakable (DR25, Machine, SM-2), -30%; Can Be Stolen (Must be forcefully removed), -10%; Superscience, -10%) [20] Invisibility (Affects Machines, +50%; Can Carry Objects (No Encumbrance), +10%; Switchable, +10%; Maximum Duration (10 minutes), -50%; Breakable (DR2, Machine, SM0), -50%; Can Be Stolen (Must be forcefully removed), -10%; Superscience, -10%) [20] Telekinesis 10 (Attraction/Repulsion, -30%, Visible, -20%, Super, -10%) [20] Super Jump 4 (Costs Fatigue 1, -5%; Full Power Only, -10%, Vertical Only, -25%, Super, -10%) [20] Warp (Reliable 2, +10%; Anchored (Fixed Site), -80%; Super, -10%) [20] |
|
|
|
| Tags |
| supers |
|
|