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#11 | |
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Join Date: Mar 2006
Location: Iceland*
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So, 6dx6 [6d] cr ex is very plausible at around 50-lb of explosive and fragmentation materials. For a character with expert level (15+) skills in Engineer (Bombs), Explosives (Demolitions) and Machinist, as well as access to the right workshop, you could match this in a 25-lb bomb. Even with just Explosives (Demolitions) and a stop at a hardware store to buy 10+ lbs. of nails, screws or the like, you should easily be able to add [4d+2] fragments to your bomb.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#12 |
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Join Date: Aug 2019
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And I suppose using C4 instead of TNT shaves off 3.5 pounds of weight or so, leaving me with 21.5 lbs bomb.
What if it's something much more simple, such as nails, buckshot pellets, what have you, something much easier to procure and attach to the plastique? I am trying to play a demo expert, rather than outright engineer.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit Last edited by MrFix; 03-22-2020 at 10:53 AM. |
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#13 | |
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Join Date: Mar 2006
Location: Iceland*
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Just make sure that it's at least 20% heavier than a purpose-built, sleek-and-efficient bomb and probably 50-100% heavier if you're just using drop in components. It's efficiency that is expensive in terms of effort, tools and skill, but anyone with Explosives (Demolitions) knows how to use nails, screws, ball bearings or the like to add fragmentation damage. Basically, just make sure to use enough.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#14 |
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Join Date: Aug 2019
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On topic of nails etc, I suppose 6.5 lbs of C4+10lbs of filler is enough to create a 16.5 lbs 6dx6 [4d+2] satchel charge?
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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#15 | |
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Join Date: Mar 2006
Location: Iceland*
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I haven't plugged the C4 into the explosive damage equation and reduced it for some of the explosive force being directed at scattering fragments, but it looks broadly reasonable by comparison with other examples. Perhaps whether you need a couple of pounds more explosive and/or five or ten more pounds of metallic anti-personnel fragments might be determined by the results of Explosives (Demolition) skill checks, depending on your GM's judgment, but this is certainly within the realm of possibility.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 03-22-2020 at 11:09 AM. |
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#16 |
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Join Date: Aug 2019
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Alright, thanks. I suppose limiting shrapnel by bomb's "weight caliber" is the solution. I'll use that.
I do welcome others to contribute if you have a different idea of how things should go, if there's some kinda way to extrapolate a formula from data or some such.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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#17 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Just as an upper end, and very unique comparison: the 2,700-lb shell of the 16" guns of the Iowa-class battleships are only 41 lbs of explosive.
The purpose of those is "putting holes in armored ships," of course. The "High Capacity" shell is "only" 1,900 lbs total, 155lbs bursting charge. That's one designed to hit bunkers and make big holes in land things. So depending on the mission, the casing/fragmentation-to-charge ratio can be pretty skewed.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#18 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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When considering fragment lethality, don't overlook that most fragmentation attacks generate multiple hits. You're not looking at trying to get a fragment to kill somebody, but at trying to get two or three or more fragments to kill somebody. For instance, a single 2d(0.5) pi- pellet from an M18A1 isn't going to kill most targets . . . but that's a highly directional device, and at the mentioned 5 yards, the average victim is going to eat seven pellets, which is rather another matter.
As a broad rule for dedicated high-explosive munitions (not just solid ones with bursting charges), at a given TL, explosive damage goes up with the square root of explosive weight, while fragmentation damage goes up roughly with the cube root of (device weight - explosive weight). You can optimize for one or the other by altering the proportions. This is where skill comes in. So you could get 1-lb. devices like these:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#19 | |
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Join Date: Mar 2006
Location: Iceland*
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Got any guidelines for how to apply that effect to PC-made satchel charges with Home Depot fragmentation materiel?
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#20 |
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Join Date: Dec 2013
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| Tags |
| bombs, demolition, explosives, kromm answer, shrapnel |
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