Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

Reply
 
Thread Tools Display Modes
Old 03-20-2020, 08:12 PM   #1
Terquem
 
Join Date: Apr 2018
Location: Idaho Falls
Default Alternative injury/death rules

I am curious if many players have introduced alternative injury/death rules of their own into their games.

I have a few of these d6s from another game company that show different "types" o injury results and I really want to put them to use in a TFT:ITL campaign

I am thinking to introduce a rule that says something like

"A figure reduced to 0 strength is unconscious, and must roll on the injury table. A figure reduced to less than 0 strength must roll two injury dice and take the worst results."

By using an injury die that itself has a "death" results, I can make death a bit less likely, and if I take a little time creating a brief injury table I can control recovery rates in the campaign better, by defining what types of injuries require what types of care/rest.

Any thoughts?
Terquem is offline   Reply With Quote
Old 03-20-2020, 08:19 PM   #2
JimmyPlenty
 
JimmyPlenty's Avatar
 
Join Date: Dec 2017
Default Re: Alternative injury/death rules

The problem with 0 for unconsciousness had always bothered me. That's a bit of an exact result. It need to be too dead-on.

I would treat an injury result you are talking about at 3 or less ST. The same as the -3DX result. Plus, you may have to make an 3/ST to stay conscious. (Which makes the ST stat more broadly valuable.)
JimmyPlenty is offline   Reply With Quote
Old 03-20-2020, 09:13 PM   #3
Terquem
 
Join Date: Apr 2018
Location: Idaho Falls
Default Re: Alternative injury/death rules

I like the idea of an injury roll on a strength of 3 or less. Maybe 2 dice and pick the best roll
Terquem is offline   Reply With Quote
Old 03-21-2020, 03:42 AM   #4
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Alternative injury/death rules

Last Effort is an ability I'd tie to toughness.
__________________
-HJC
hcobb is offline   Reply With Quote
Old 03-21-2020, 10:28 AM   #5
Terquem
 
Join Date: Apr 2018
Location: Idaho Falls
Default Re: Alternative injury/death rules

Is "Last Effort" a house skill of yours? I imagine it would be fine. Sometimes I need to remind myself to only introduce one small change at a time because I know I might not see the whole effect if I try too many changes at once.
Terquem is offline   Reply With Quote
Old 03-21-2020, 11:23 AM   #6
TippetsTX
 
TippetsTX's Avatar
 
Join Date: Sep 2018
Location: North Texas
Default Re: Alternative injury/death rules

Given the deadliness of TFT, I don't have an issue with providing characters some kind of negative ST buffer and I think a distinction between 'dead' and 'dying' is a good idea.

In my own games, rather than track negative ST, I give characters who hit zero ST (or less) a time limit. The other characters have a number of minutes equal to the 'dying' character's original ST to stabilize them.

I also have a 'last effort' rule (no amulet or talent required) that allows a character who has hit zero ST to remain conscious if they make a ST roll on 3 dice against their original stat value. If the damage came from a critical hit, they roll against 4 or 5 dice.

P.S. 'Last Effort' refers to a specific magic item... the Amulet of Last Effort (ITL pg 160) which isn't available in my games. I don't like characters being dependent on an expensive magic item for something that should be a factor of their own will and stamina IMO.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos

Last edited by TippetsTX; 03-21-2020 at 11:41 AM.
TippetsTX is offline   Reply With Quote
Old 03-21-2020, 11:39 AM   #7
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: Alternative injury/death rules

At one point, I had a house rule that required a figure to make a 3dST roll on taking a wound serious enough to knock it down, with a failure meaning the hit was a knock-out. Every turn after that the figure made a 3d ST roll, with a success meaning returning to consciousness.
Shostak is offline   Reply With Quote
Old 03-22-2020, 07:35 PM   #8
Skarg
 
Join Date: May 2015
Default Re: Alternative injury/death rules

We didn't like and didn't use most of the Physicker Revival article in the old Interplay magazine, because we didn't like the random element.

However, in comparison to RAW, and having played a lot of GURPS, looking at it again, I think I prefer it to Legacy RAW.
Skarg is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:59 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.