|
|
|
|
|
#1 |
|
Join Date: May 2011
Location: London, E4
|
Advice please on how to handle the following using Sorcery?
If a Sorcerer wanted to grant themselves an advantage but never to do this for others, then they would want a spell that avoids a build based on Afflictions, as that would be more expensive, presumably. Elsewhere in this forum it was suggested that the Sorcerer buys the advantage outright, with-10% cost for magic limitation. That's fine if Powers is an option to freely take advantages. However, where it is not, how does the Sorcerer build the spell to cast only on themselves and make it permanent? Would this be handled as an Enchantment or as a Spell with duration: permanent? To be clear, character points will still be needed to gain the advantage. I'm just looking for advice on how to handle the mechanics. I'm aware the Sorcerer would be left with a spell they'd never cast again. So they would need to take that into consideration. |
|
|
|
|
|
#2 | |
|
Join Date: Jun 2010
Location: Dreamland
|
Quote:
|
|
|
|
|
|
|
#3 |
|
Join Date: May 2011
Location: London, E4
|
Thank you Kirbwarrior. The intention is how to handle post character creation. Not sure how we'd handle roleplay gaining advantages with my group if all they need to do is pay the CPs.
For context, the setting is a low fantasy feel with magic secret and use rare. So no magic shops etc. Sorcerers start with UB for their ability. I'm basing Sorcery on Pvaric magic from Harm Master but without the convocations. In HM one would develop the spell, cast it and note the results. However, to ensure balance and avoid points inflation, I want the results to be paid for or my group would just conquer a kingdom after a couple of sessions spent permanently buffing themselves. So it is how to handle the spell creation I'm looking for help on. Hmmm, perhaps I could grant them the end results for free but they pay for the spell. That way the spell becomes like a UB and it puts a break on the speed of development. I need to think on that some more. |
|
|
|
|
|
#4 | |
|
Join Date: Oct 2007
|
Quote:
In general, do not hand out free CP/abilities for the players pulling off rituals they instigated themselves. Even if the setting/magic system says they "should" gain that power for properly performing the rituals, you're under no obligation to have it go right if they can't pay for it with CP they've earned. If they lack the CP to buy the ability, they have a couple of options including a) saving up CP over the course of several sessions before attempting to acquire the ability, b) they could buy a more restricted version that they do have enough points for (if plausible), c) they could go into CP debt which means they don't get CP after each session until paid off (use with extreme care and certainly don't allow hundreds of CP worth of debt) or d) they could accrue new Disadvantages to cover the cost (if abused can lead to severely crippled characters). |
|
|
|
|
|
|
#5 |
|
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Quest time! In order for this to work, they need three eggs from the crystal dragons in the Far East, a scabbard blessed by the High Priest Of the God of Magic and the feather from a Roc. How to get that? Well, that's not your problem...
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
|
|
|
|
|
#6 |
|
Join Date: May 2011
Location: London, E4
|
Thanks both. Now Anders has me thinking. I could make these Secret spells, obtained as rewards or as quest items (grimoir) etc.
|
|
|
|
|
|
#7 |
|
Join Date: Oct 2010
Location: earth....I think.
|
Another way is improvising spells. Specifically Hardcore Improvisation (Sorcery p.7)
|
|
|
|
|
|
#8 | |
|
Join Date: Jun 2006
|
Quote:
__________________
-- MA Lloyd |
|
|
|
|
|
|
#9 |
|
Join Date: May 2011
Location: London, E4
|
Thanks all for your responses. This is such a great community of support. Thank you.
|
|
|
|
![]() |
| Tags |
| hardcore improvisation, sorcery |
|
|