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#1 |
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Join Date: Oct 2004
Location: Florida
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If there are any Midnight fans that's be interested in helping with the load toward a GURPS Conversion of this AWESOME background please let me know here...
I'm going to review the main book in the next couple of days and see if we can divide the work up, as not to duplicate each other's work... I also think converting the 'Book of Sorrows' is equally important... For those not aware of this great game check out: http://www.fantasyflightgames.com/midnight.html Bueller...? Bueller....? Beuller..? ...anyone? :) Last edited by garyb; 10-13-2004 at 05:42 PM. Reason: spelling |
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#2 |
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Join Date: Aug 2004
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I'm definitely interested in the idea. I don't have the book, nor do I have a FLGS ... so I don't know all that much about the setting as it stands. I've been working my way through the website (which is pretty good, btw), and I might be able to get my hands on a copy of the book in a few weeks.
That said, I've got pretty small amount of free time on my hands these days. If someone else can spearhead the project, I'll contribute as I can, but I probably won't be a driving force in the effort. |
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#3 |
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Join Date: Sep 2004
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I think first thing is to prioritize what needs to be conveted rules wise... the setting will be easy. Here are rules things that come to mind right away (with some quick notes):
1. Classes- I don't think these need to be converted except maybe as templates to show a typical "Wildlander," for instance, would be like. In fact, any class can learn magic in the game though feat selection. It seems like the FFG writers kind of felt like class and magic don't really cross. 2. Racial templates will have to be made. 3. Heroic Paths- are they needed? I think they were added to Midnight for a couple of reasons... to make player's characters more differentiated than in DnD and try to overcome the "you get what every other fighter gets" mentality that class based systems use to limit choice in favor of game balance. Also, it adds a level of toughness to compensate that it is such a low-magic d20 world. You are not going to have a party filled up with Rings of Protection, +2 Swords and Wands of Fireballs. I would say either chuck them completely, or if everyone thinks they are part of the feel of the system, let everyone choose one and then be able to buy supernatural advantages based on their "bloodline." For example, Feyblooded (from the example on the site) could buy abilities that allow them to "...change their appearance, disappear from view, and affect others with their charismatic presence." So, I might choose an Affliction attack that works as a charm spell and another advantage that lets me blend in to the background like a chameleon. However, I would not be able to take an Innate fire attack because it doesn't fit the Feyblood type. By making it guidlines you let the players design their Heroic Path without telling them what to take. 4. Magic- I think that GURPS: Magic will work well, though new spells may need to be converted and some spells may need to be eliminated. That's some inital thoughts. Let's work on this, I think it will be great. --Eric Last edited by stilleon; 10-13-2004 at 08:38 PM. |
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#4 | |
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Join Date: Oct 2004
Location: Florida
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Quote:
Furthermore, there is the enemy and their faith... which actually works! ...their God walks the earth... There is also the matter of how items work... Magic Items are things of great power that usually grow in power with their owner's growth... |
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#5 | |
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Join Date: Sep 2004
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True. Add this to the list. Let's just remember to not consider a straight conversion, but creating rules that get the style. How would their clerics get their power? Hmmmm.... (Gone to the can to think about it) |
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#6 | |
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Join Date: Sep 2004
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Quote:
http://www.sjgames.com/pyramid/login...e.html?id=1648 |
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#7 | |
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Join Date: Aug 2004
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Quote:
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#8 |
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Join Date: Oct 2004
Location: Florida
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Here a GREAT site with some interesting and FREE stuff for Midnight...
on it you can download the The Tome of Sorrows supplement... http://www.againsttheshadow.org/ |
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#10 | |
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Join Date: Oct 2004
Location: Florida
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Quote:
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| Tags |
| conversion, midnight |
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