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#1 |
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Join Date: Feb 2009
Location: Central Texas, north of Austin
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I'd like to hear about your experiences with Convoy if you want to post them.
I played it in the 80's with friends, and it was exciting. After I get and play the new 6e Kickstarter, I would really like to see the company expand into some little adventures and light role-playing scenarios for the new game. |
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#2 |
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Join Date: Jun 2005
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I got started this weekend, but i spent a few hours getting ready to play, which isn't as fun as it used to be. Granted alot of it is reading rules, but there is filling out the car sheets and all that. I didn't even build my own cars, i'm using the Vehicle Guide for that. So, NEXT weekend I'll start actually playing.
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#3 |
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Join Date: Feb 2009
Location: Central Texas, north of Austin
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No problem, take your time, and keep us posted.
I don't prepare very quickly myself, but when I played Convoy back in the '80s, my high school buddy was great at propelling games to the table quickly. I think it started with four friends in the evening. Only two of us lasted to 5 AM. The funniest thing I still remember is one friend falling asleep on the dining room floor with a pillow from the couch. Well, the pillow had these decorative buttons sown into it. Our friend eventually woke up in a stupor, jumped up, didn't know where he was, but his face was red with impressed button marks on one side. It was great. |
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#4 |
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Join Date: Jun 2008
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When you do play make sure to checkpoint the numbered paragraphs (i.e. write them down). It's very easy to misread the number, go to the wrong paragraph and not be able to find your way back. I can't remember if there is a cheat sheet on the back of the map, or if that was on the ADQ version.
When a paragraph was a result of combat, I often forgot whether I had marked off the mileage, as well. Keeping track of the relevant paragraph on the same sheet you mark off power units and time helped a lot. It is good you are using the VG for vehicles. The baddies in Convoy do not benefit from equipment introduced in later supplements and it can unbalance the encounters if you have access to stuff they do not. |
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#5 |
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Join Date: Aug 2011
Location: Snohomish, WA
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FWIW, laser-reflective metal armor is probably one of the most unbalancing things you can add to a vehicle.
__________________
Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
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#6 |
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Join Date: Jun 2008
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How so?
If your enemy doesn't use a laser then it's just marginally more expensive metal (but very chrome chummer). Of course if your players have decided that twin linked IR heavy pulse lasers are the bomb, they may be in for a shock when a 15 points of LR metal just shrug it off to no effect ;) |
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#7 |
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Join Date: Jun 2012
Location: CA
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Yeah you definitely need to restrict yourself to 'Classic' vehicles like the 'black' VG. Convoy is very low-tech.
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#8 |
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Join Date: Dec 2007
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Reminds: A couple of the vehicle designs in _Convoy_ are Illegal; I have corrected versions if anyone is interested.
__________________
"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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#9 | |
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Join Date: Jun 2010
Location: Alsea, OR
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Quote:
I've played it with a buddy running the bad guys... Much better. once. I've run it in GM'd mode. The form factor is a problem; it's cumbersome. And once you do, it's not as fun solo anymore. I've run it for 3 groups. For solo, I prefer the AutoVentures solo modules, but only a bit more. |
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