|
|
|
#1 |
|
Join Date: Dec 2007
|
(I was considering "Whats In A Toolbox", but I'm not sure how Shakespeare refs would go over in these parts. :) )
Discussion elsewhere has led me to wonder: What-all do players think comes with the various Mechanical Repair Devices in _CW_? I come from a Writer background -- I write stories. One of the first "rules" we're taught is "fiction has to make sense". Thus, one does have to set limits on what a thing in a story (and _CW_ is a story, of sorts) can do. To that end, then, running down the list of Repair Devices: Mini-Mechanic: Includes all the stuff one might find on the larger pre-Spinout "Swiss Army Knife" -- 1-2 blades; saw; flathead and Phillips screwdriver heads (but only one size of each); can openers; wire bender; awl punch; maybe a wrench or similar device. Can't do any welding or such with it, as it's too small, and has no electrical power; also, no storage space for adding items after-the-fact. Tool Kit: Briefcase-size; includes all the stuff listed above, but with several different sizes of screwdriver heads (of all types -- flat; Phillips; hexagonal) and other tools; plus possibly wire strippers and other "specialty" tools, or space to include same, if the Mechanic desires. Still no capability for welding or similar, though a Mechanic might well add a bottle of industrial-grade adhesive if he desires. Also, space inside the case might be used to store small bags of random fasteners (bolts, nuts, screws, and such); and possibly some *very* small bits of scrap metal or plastic (nothing much bigger than a flattened soda can). Portable Shop: *Now* one is talking Serious Equipment -- in addition to all the items aforementioned in the Tool Kit, one can include a small jack and stands for getting under a vehicle; a small welder with powerpack (fuel, or electric), some sort of powered cutter (maybe using the same powerpack as the welder?), and enough spare space and weight to have some patching materials and replacement wiring, as well as more-than-enough fasteners. I probably missed a couple tools; this is just what I could think of on short notice. Anyone else with a thought on the matter?
__________________
"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
|
|
|
|
|