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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Greetings, all!
I'm doing some musings about the Size and Speed/Range Table. Currently, the SSRT scales as a logarithm of linear distance, and each point of penalty affects the chance to hit in accordance to the 3d6 probability table. But if one were to make a radical rewrite of the relationship between range and chance to hit, what should it be? Note that I'm talking about the chance/probability more directly, not necessarily constraining it to the current 3d6 curve. Asking because as far as I understand, for a given cone of likely directions a projectile can go, every doubling of distance quadruples the the area of the beaten zone, thus reducing 'bullet density' four-fold. Similarly, currently speed is being added to distance directly, but is there perhaps a more elegant way to make target (and perhaps shooter) speed affect hit ratios? Note: normally I criticise radical rewrites that result in other bits of the system breaking down hard, but this is more of a hypothetical question with the hopes of seeing how things would look if designed without worry about legacy support and with an eye towards verisimilitude and general universality. Thanks in advance! Last edited by vicky_molokh; 01-08-2020 at 10:35 AM. |
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| Tags |
| range, ranged combat, reality check, size, ssrt |
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