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Join Date: Aug 2004
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1, 5, and 9: new stuff (Imbuements, Impulse Buys, Alternate Attributes)
2 and 6: minor tweaks (Perks and Quirks) 3 and 7: skills (Talents and Wildcard Skills) 4 and 8: modifiers (Enhancements and Limitations) No, I don't think this pattern was deliberate, nor do I expect it to continue. But what if it does? What comes next? 10: Zero-point traits? 11: Styles and Techniques? 12: ??? --- On a more serious note, what do you think should come next? I would like to see something on Styles and Techniques that extends them well beyond their Martial Arts roots; but I don't know if that would be better as a Power-Ups or as a Template Toolkit. Maybe an Esoteric Skills supplement that does for the Magic system what Powers did for 3e's Psionics system; i.e., a Skill-based build-your-own-powers system? Or maybe just Alternate Skills, tackling the massive skill list in much the same way that Alternate Attributes tackled the attributes? |
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| power-ups |
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