A friend of my daughter (who plays a mermaid, discussed
here not long ago), wants to create a faerie dragon character. She got the idea from D&D where the latest iteration of the creature is described in the 5e
Monster Manual. My thought was to use the pixie from DF3 as a start and adjust from there.
So, first of all, has anyone designed this already?
Assuming not, here are some rough thoughts:
- Faerie dragons are described as "cat-sized" which seems to be SM-4 instead of the pixie's SM-6.
- Since the dragon is a bit larger than a pixie, ST might scale up a bit to ST -3 or -4.
- Increased DX might make sense, though it costs a lot for a creature who will likely depend on magic.
- Sharp claws and teeth also make sense and are cheap enough to fit.
- Magery
- Sense of Duty (Nature) could make sense, though the D&D version isn't really a "faerie" at all. It's a diminutive relative of actual dragons. I'm leaning more toward the idea that they are actually some sort of fae.
- Dependency (Mana) makes sense if they are fae and helps offset costs.
- Enhanced Dodge 1 like the pixie will help survivability.
- Not sure about reduced HP.
- The D&D version has "superior invisibility" which basically means it can vanish while concentrating. This seems powerful and expensive, though I'm not sure what the exact point cost would be in GURPS. I might drop this or change it to camouflage or something like that.
- They can communicate telepathically with their species. This seems like a feature in any campaign that doesn't feature them as a big thing. I may just drop it entirely.
- Improved Magic Resistance fits the D&D version.
- They have a euphoria breath weapon that I don't know how to model. It targets something within 5 feet. If the target fails a saving throw, it wanders around, basically stunned for a minute. They have opportunities to snap out of it. The breath weapon "recharges" after a few seconds (1-in-3 chance per second).
- They have innate spells and gain more as they age, but I'll model this as gaining points and adding spells. Will probably recommend that she be a wizard or other casting class.
- The one other element is that the dragons are something of a trickster, so I could add that to the racial disadvantage list.
Thoughts? Suggestions? I love these kids adding all sorts of new races to the game world!