|
|
|
|
|
#1 |
|
Join Date: Apr 2005
Location: San Rafael, CA
|
Does anyone allow this? Not included in the list of specialties, but if you can fast draw a scroll or potion, perhaps it should be.
|
|
|
|
|
|
#2 |
|
Join Date: Jan 2006
|
We allow fast draw for basically anything that can be readied in one turn, and Kromm hasn't kicked down the door and cursed us.
You could assuage your guilt by requiring a special harness etc. |
|
|
|
|
|
#3 |
|
Join Date: Dec 2009
Location: Saint Paul, MN
|
I would definitely allow that.
There is support for this in the larger GURPS canon, too. The GURPS Basic Set explicitly allows GMs to add other variations: "The GM may add Fast-Draw skills for other weapons (or even tools) that one could reasonably draw quickly" (B195). For DFRPG, I would rewrite this to say, "The GM should add Fast-Draw skills for other weapons that it would be fun to draw quickly." With Dungeon Fantasy, I definitely don't get hung up on things being "reasonable." I figure that if a Barbarian needs something quickly, they'll figure out how to manage it. |
|
|
|
|
|
#4 |
|
Join Date: Aug 2009
Location: Poland
|
I usually do allow this (and ask my GM for this, as a player), but I do sometimes have doubts, because a fine, balanced dwarven axe is a bargain compared to a fine, balanced broadsword. And that's even before I start to consider if an axe counts as a metal weapon and could be meteoric silver-coated. The possibility of being fast-drawn could give swords… an edge.
__________________
My irregular blog: d8 hit location table |
|
|
|
|
|
#5 |
|
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Shadiversity made a video about an axe attachment that made it easy to fast-draw the axe. I would definitely allow a special harness for this purpose.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
|
|
|
|
|
#6 |
|
Join Date: Apr 2013
|
I don't like it simply for balance reasons.
<cynical><oversimplified> An axe costs $900 and gives reach 1, +1 to hit, and either 2d6+6 or 3d6+8 cutting (because DF knights). A sword costs $650, reach 2, +0 to hit, two less damage, but can be fast-drawn. It can also do 1d+3 or 1d+5 impale, for what that's worth. That extra reach is nice but it's giving up a lot, and letting the axe be fast-drawn makes it worse. </oversimplified></cynical> |
|
|
|
![]() |
|
|