Join Date: Jan 2005
Location: Gothenburg, Sweden
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[Powers] Chivalry
Building a power for a TL3-4-ish fantasy setting. I wanted something to make my knights truly memorable. May cannibalize some powers from Chi Sorcery (Pyramid #3/105). Thoughts?
Quote:
Power Modifier
The Power of Chivalry comes from championing the Nine Greater Virtues: Loyalty, Duty, Honor, Hospitality, Courage, Discipline, Temperance, Truth, and Justice. This is a 15-point code of honor (-15%). If the champion violates this code, they lose access to all powers immediately (+0%), and they can only be redeemed by undergoing a major quest (-5%). In addition, the power has an anti-power, Infamy, which fights against and limits it (-5%). The total power modifier is -25%.
Power Talent
10 points/level
Chivalry Power comes with its own Power Talent. The Power Talent gives a bonus equal to its level on any success roll made to use any of the power’s abilities. It also gives a bonus to the following skills: Broadsword, Lance, Riding, Philosophy (Ártus), Savoir-Faire (High Society), Shield.
Powers
Aura of Courage: Anyone within 4 yards of you get a bonus to all Fright Checks, all checks to resist the Intimidation skill or a supernatural power that induces fear. The bonus is equal to your Power Talent (e.g., Chivalry Talent 3 gives a +3 bonus). Statistics: Affliction (Advantage; Fearlessness 4, +80%; Area Effect, 4 yards, +100%; Chivalry, -25%; Emanation, -20%; Nuisance Effect, Limited by Talent, -5%) [23].
Gallop: Your horse can gallop twice as fast as a normal horse as long as it moves in a relatively straight, smooth course. Statistics: Enhanced Move 1 (Chivalry, -25%;) [15]. This makes the fact that it affects horse rather than rider a special effect and avoids building a fiddly Affliction.
Great Captain: This is 4 levels of Charisma, albeit it gives no bonus to Fortune-Telling and Panhandling. Statistics: Charisma 4 (Chivalry, -25%; Nuisance Effect, lacking skill bonuses, -5%) [14].
Great Shout: You can emit a great shout that strikes terror into your enemies. Anyone who hears you must roll an immediate Fright Check, at a penalty equal to your Talent+1. Statistics: Terror 2 (Chivalry, -25%) [30].
Hardiness: +10 HP. Does not affect slams or falls. Statistics: Extra HP 10 (Chivalry, -25%; Nuisance Effect: No effect on slams or falls, +0%) [15].
Lay on Hands: By touching a person, the champion can heal 2d HP or cure minor diseases (common cold, mild flu, etc.). It works on variant humans and horses. Using this ability costs 4 FP and is subject to all the normal restrictions for Healing (p. B59). Statistics: Healing (Capped, 4 FP, -20%; Chivalry, -25%; Xenohealing, horses, +5%) [18].
Man-At-Arms: This is the Weapon Master advantage for the knightly weapons (longsword, mace, shield, and lance). Statistics: Weapon Master (Small set, Chivalry, -25%) [23].
Master of Horses: A +4 bonus to Animal Handling, Packing, Riding, Teamster, and Veterinary, as they apply to horses, only. Horses also react to you at +4. In addition, you can talk to horses and can use your Influence skills on them. You can also read their emotions with an IQ roll. Statistics: Animal Empathy (Chivalry, -25%; Horses Only, -80%) + Animal Friend (Chivalry, -25%; Horses Only, -80%) + Speak With Animals (Chivalry, -25%; Horses Only, -80%) [10].
Master of Defense: You get a +2 bonus to Block with your shield and Parry with either your sword or your mace (choose when buying the ability). Statistics: Enhanced Defenses 2 (Block and one Parry) (Chivalry, -25%) [15].
Undying Champion: You need never make a HT roll to survive. You can survive and even function down to -10×HP, at which point your body is utterly destroyed. As long as you are alive, you heal normally. Your crippling threshold are doubled and crippling is never permanent. Statistics: Injury Tolerance (Unbreakable Bones) (Chivalry, -25%) + Unkillable 1 (Chivalry, -25%) [45].
Virtue’s Shield: You and everyone within 2 yards of you are protected from the forces of Infamy. Anyone who wishes to affect someone in that area must make win a Quick Contest of Will with you. If the attacking ability already requires a Quick Contest of some kind, the attacker rolls only once, but the target gets +5 to resist. Statistics: Static (Infamy) (Area Effect, +50%; Chivalry, -25%; Resistible, -50%) [23].
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