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#1 |
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Join Date: Aug 2004
Location: Pacheco, California
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Just apply the actual weights of armor and consult the encumbrance table.
Chainmail: 25 kg or 55 pounds. Plate: 50 kg or 110 pounds. And so on. https://www.bbc.com/news/science-environment-14204717 it is much more 'expensive' to carry the load as a suit of armour than it is to carry the load in a backpack.
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-HJC |
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#3 |
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Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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To my mind, DX adjustment for armour is a key feature of the game. The encumbrance table however, is not and I've never used it.
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#4 |
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Join Date: Sep 2018
Location: North Texas
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I get what you are saying... MA penalties should be a function of overall encumbrance, not the armor itself. I agree in theory, but to Chris' point, many tables may ignore the encumbrance rules.
TBH, my issue w/ armor MA is that it is humanoid-centric and is a fixed value rather than a deduction.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#5 |
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Join Date: Jun 2019
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Also, there's compatibility with Melee and Wizard to think about. There is no weight encumbrance in those games.
Keeping track of weight carried takes bookkeeping. Excluding armor weight is one less thing to worry about. And do we really want to start "sizing" armor (by the ST of the wearer?) and assigning weights to those sizes so the -DX adjustments net out to what they are already? It would become a nightmare!
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"I'm not arguing. I'm just explaining why I'm right." |
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#7 | |
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Join Date: May 2019
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Quote:
I've always taken ST as a function of mass/weight. But armour weight would only expand as a flat surface covering. In other words, take a monster twice the height of a standard human (10ST) and he would have 2x2x2, or 8 times the volume/mass, I.e. 80 ST. However, the armour worn would only have to cover 2x2 or 4 times the area. For the same thickness of armour. Meaning that bigger creatures will be able to carry armour more easily, or they could carry THICKER armour for the same penalties. So sure, the 80 ST monster could wear chain and get -3 DX, but it would be monster chainmail taking 6 hits! Or he could wear 3pt chain and hardly notice carrying it. |
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#8 |
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Join Date: Jan 2018
Location: Sydney, Australia
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Encumbrance is made of many factors:
I don't know the best way to do this, but one idea would be to fold some of them into one property and call it encumbrance. Every object has it, and some have several values: a sword strapped to your pack has a different encumbrance to one carried at your belt. But if you wanted to defend the idea that some DX penalty is ST-independent then 5 above is a good reason why. |
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