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#1 | |
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On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Heck your version of Hobby skill actually harkens back to the 3.5 version where Hobby (Darts) existed and defaulted to thrown weapon at no penalty. In 4e it is now Games (Darts) which defaults to Thrown Weapon (Darts) no penalty. Interestingly in 3.5e Games itself was a Hobby Skill. Heck, Kite Flying is the only specifically mentioned 3.5e Hobby Skill that remained a Hobby Skill in 4e as Hobby (Chess) became Game (Chess) Similarly the 3.5e Professional skill Exorcism became a "regular" skill as did Typing and Fortune Telling with Bartender beign the only example to be carried over (nearly verbatim). Then there was Video Production/TL which 3.5e had as both a Professional skill and a "regular" skill. The rest (Abacus, Courtesan, Aviation/TL, Cyberdeck Operation, Musical Notation, Panhandling, Sailor/TL, Temporal Operation/TL) are unclear though some would not be Professional Skills as 4e defines them. Your version of Expert Skill IMHO better fits the spirit of the skill rather then the awkward and somewhat confusing thing we got.
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#2 | |
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Join Date: Jan 2014
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Abacus: Removed, it's just equipment you learn to use with Accounting at low TLs. Aviation/TL: Now covered by floating piloting to IQ. Courtesan: Now Professional Skill (Prostitute) (Ouch, Update doesn't mince words) Cyberdeck Operation: Computer Operation, probably high TL and a familiarity. Musical Notation: Built into Instrument and Composition. Also, lack of can be a Quirk from Power Ups 6. Panhandling: Exists as is. Sailor/TL: Seamanship floated to IQ (no pun intended). Temporal Operation/TL: Now Electronics Operation (Temporal) |
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#3 | |
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Join Date: Apr 2005
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It's not necessarily "rules as written" (RAW), but many GMs allow defaults from professional skills to other skills when performing relevant tasks. Additionally: * Professional skills can represent relevant professional experience within a given field necessary to justify traits such as Wealth or Security Clearance. For example, a smart HS or college hacker might have great Computer Programming skills, but he's less likely to get a senior level IT job (and associated Wealth and Administrative Rank) than someone with an equivalent number of points spent in Pro Skill (Computer Systems Administration). * Professional skills can provide campaign-specific "background" skills for adventurers or help to define NPCs. For example, in a medieval European campaign there will be plenty of people with "artisan" style Professional Skills like Baker, Barber, Charcoal Burner, Cobbler, or Farrier. These folks won't necessarily be great artists with their materials in the same way that someone with Artist or Cooking skill might be, but they're able to make useful goods and perform useful services. Part-time adventurers might need to know such skills. * With the GM's permission, certain pro skills can be turned into useful adventuring skills, especially when combined with other skills. Examples: Air/Space Traffic Controller, Antiquarian, Bounty Hunter, Firefighter, HVAC Technician, (Electrical or Telecom) Lineman, Mortician, Plumber, Nuclear Reactor Operator, or Stuntman. * Even seemingly trivial pro skills can occasionally be turned to a character's advantage with a bit of planning and wit and an indulgent GM. Typically, they act as complementary skills to typical adventuring skills, reducing skill penalties or even giving bonuses to perform certain tasks. For example, if you have Pro Skill (Fast Food Worker) and you know that every McBurgerdeath franchise is laid out according to more or less the same plan. That might reduce penalties to Stealth skill if you need to move through a strange restaurant in the dark. |
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#4 | ||
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Join Date: Jul 2007
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-- Burma! |
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#5 | |
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Join Date: Dec 2012
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#6 |
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Join Date: Jun 2005
Location: Lawrence, KS
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Yes, but (a) they set up their cast of characters to create precisely that situation ("If you buy the premise, you buy the bit," as Bill Gresham told Robert Heinlein) and (b) IT'S FUNNY!
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Bill Stoddard I don't think we're in Oz any more. |
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