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#41 |
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Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Thanks for the help!
My swallow thanks you too.
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The Times They Are A-Changing! Your income is about to change Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement |
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#42 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Issue 4 of The Path of Cunning is now freely available, from the link below.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. Last edited by johndallman; 06-18-2023 at 07:00 AM. Reason: Correction |
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#43 |
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Join Date: Dec 2020
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Very nice, thanks for sharing it!
Last edited by Willy; 06-18-2023 at 06:09 PM. Reason: spelling error |
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#44 | |
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Join Date: Aug 2004
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Quote:
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#45 |
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Join Date: Mar 2008
Location: The Kingdom of Insignificance
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Oh... that was fun. Ta muchly.
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It's all very well to be told to act my age, but I've never been this old before... |
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#46 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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On the Designers Notes for Broken Clockwork World... Yes, its being used by at least one game. Its one of the Lost in Dreams games, and its probably the most prominent world in that game.
The plot centers around the city of Thuroma, the traditional seat of the Mighty Ink-Thur. They aggressively raided America (Their portals only seem to open in north America) for captives, holding them for ransom, and especially hoping to get technology like modern medicine and nuclear bombs. The PC is a world-jumper with the ability to use any magic he comes across, after some practice. He has been using his powers to investigate what broke the world and talk with the Gods. In exchange, Thuroma has agreed to various concessions, like letting the prisoners they hoped to ransom go. This is not what I planned, and I had to think up a reason everything is wrong. So now this "Skerry" has four worlds, including a divine realm intentionally rendered hostile to gods until the emergency is over, and a previously unsettled world most the Gods are roughing it on essentially as mortals. The Divine leadership is off somewhere else trying to deal with a mysterious threat that can impersonate even Gods, and their divine realm has been turned off and made hostile to divinity until that happens. We've had lots of mechanical horses, Priests and Generals playing politics, and some very-much friendly but less-than helpful national guard units. Its been a ride, and its not over yet. Hopefully that helps.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#47 |
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Join Date: Aug 2004
Location: U.K.
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Glad to hear it's proving useful!
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#48 |
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Join Date: May 2020
Location: Winnipeg, Canada
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Wow, I could have used the Libraries for GURPS article last month, when our Autoduel/Urban Fantasy campaign took us to a sizeable university library... I'll be keeping the article handy for the characters' next visit.
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#49 |
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Join Date: Nov 2020
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Let me know if it does turn out useful - and if not, what would. I'm hoping to do some more library-related GURPS, if there's enough interest.
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#50 |
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Join Date: May 2020
Location: Winnipeg, Canada
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Absolutely, there's going to be a lot more research for the characters to do, and this solves a lot of handwaving and arbitrary rolls.
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