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Old 08-25-2019, 07:40 PM   #1
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Ultra-Tech and Magic

Quote:
Originally Posted by David Johnston2 View Post
I've done a write up for a setting where advanced mechanistic technology and high magic are in opposition. If the mana levels are too high they generate electromagnetic interference and make tightly machined moving parts jam up because of tiny distortions in the metal. Of course since living creatures are relatively resistant due to greater flexibility and ability to shape mana, society turns to more biotechnology.
Seems like it could do terrible things to skeletal or exoskeletal joints too.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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Old 08-25-2019, 07:41 PM   #2
clu2415
 
Join Date: Jun 2016
Default Re: Ultra-Tech and Magic

There’s two important questions here: A) is it rules legal? (Seems like the consensus is yes) and B) do you want it to work that way in your game? Sometimes a rules interaction can have interesting in-setting effects and it can be fun to think about a society that develops around that bit of weirdness. Other times, that’s not conducive to the story you want to tell. If that’s so, come up with a justification for why it doesn’t work, or just flat-out say that it’s too powerful and not going to work at your table.
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Old 08-25-2019, 05:23 PM   #3
David Johnston2
 
Join Date: Dec 2007
Default Re: Ultra-Tech and Magic

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Originally Posted by AlexanderHowl View Post
Magic is generally governed by forces undetectable by science, unless you are using technomagic,
Spells are generally governed by the human brain which is thoroughly detectable by TL 11 neuroscience. This isn't an issue of building technological mana generators or jammers. You don't need to understand the underlying paraphysics to cast a magic spell any more than you need Maxwell's equations to flip a light switch.
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Old 08-25-2019, 06:57 PM   #4
Whitewings
 
Join Date: Jul 2005
Default Re: Ultra-Tech and Magic

I'm assuming that the granted knowledge is only usable by someone with a suitable level of Magery and whatever prerequisites.
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