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#1 | |
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Join Date: Jul 2008
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Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#2 |
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Join Date: Jun 2016
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There’s two important questions here: A) is it rules legal? (Seems like the consensus is yes) and B) do you want it to work that way in your game? Sometimes a rules interaction can have interesting in-setting effects and it can be fun to think about a society that develops around that bit of weirdness. Other times, that’s not conducive to the story you want to tell. If that’s so, come up with a justification for why it doesn’t work, or just flat-out say that it’s too powerful and not going to work at your table.
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#3 |
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Join Date: Dec 2007
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Spells are generally governed by the human brain which is thoroughly detectable by TL 11 neuroscience. This isn't an issue of building technological mana generators or jammers. You don't need to understand the underlying paraphysics to cast a magic spell any more than you need Maxwell's equations to flip a light switch.
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#4 |
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Join Date: Jul 2005
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I'm assuming that the granted knowledge is only usable by someone with a suitable level of Magery and whatever prerequisites.
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| Tags |
| magic, rules question, ultra-tech |
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