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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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I actually run (as a house rule, I suppose) a variant that rejects the idea of slots all together:
Purchase A [20] B [15/5 =3] C [10/5=2] D [10/5=2] E [5/5=1] F [5/5=1] G [5/5=1] H [5/5=1] I then allow as an ready action the player to switch between any combination of abilities adding up to [20]. B and G, B and H, B and E are all valid, as is C and D or C,E, and H. Its "permissive", yes, but I find that it is less of a headache than tracking slots and mimics the repertoire of a "power" better than using slots.
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#2 | |
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Join Date: Jun 2013
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Quote:
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GURPS Overhaul |
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#3 |
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Join Date: Apr 2013
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#4 |
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Join Date: Jan 2015
Location: UK
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#5 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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I'm confidant that that is not what that means. Just because it's automatically an alternative ability doesn't mean you can make the whole thing an AA.
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#6 | |
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Join Date: Nov 2008
Location: Yukon, OK
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Quote:
I do it this way. AA (power A) or (power B/5) or (power C/5 + power D/5) Same as if separate
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#7 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Quote:
Power A [cA] Power B [cB/5] Power C [cC/5] Power D and Power E [(cD+cE)/4] Powers F, G and H [(cF+cG+cH/3] The idea is that one reduces the divisor by 1 for each distinct ability above 1 in a slot.
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| Tags |
| alternate abilities, powers, psionic powers |
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