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Old 05-26-2019, 02:41 PM   #1
malchidael
 
Join Date: Jul 2018
Location: Near Milwaukee, WI
Default Current Play - The Fantasy Trip To GloomHaven part deux

I finally broke down and purchased GloomHaven - which is a fantastic "legacy" tactical fantasy campaign. I actually have minimal intention of playing using the GloomHaven rules, since I have a different set of tactical RPG rules I rather enjoy :)

I pulled three Fighter cards (Jon of the Isles, Mad Olly, and Danira) and created a simple 10/11/10 Wizard (edit: Just realized I shorted myself 1 stat point. D'oh!) to round out my team. I posted earlier with the stats I came up with for the foes for the initial scenario.

Since the game is a "legacy" game, which basically means that you permanently alter the game board as you play, I grabbed the map and sticker sheets, which are posted on BoardGame Geek, printed them out, set up the first scenario, and grabbed dice.

Here is a picture of the first scenario, just before the bloodshed.

We barely won the first fight, then we fled, carting Jon's cooling corpse with us. The dice were reasonably fair, but having three foes with broadswords was just too much damage output for us to soak.

I think I'm going to downtune the baddies just a bit. That does lower the difficulty, but I have a feeling it will be needed.

Gloomhaven uses 1.25" hexes as opposed to the more awesome 1.5" hexes of TFT, and the chambers are small because GloomHaven movement is lower than TFT, but it all seems to work. We shall see what happens as I get to more advanced scenarios.

Last edited by malchidael; 05-26-2019 at 02:42 PM. Reason: Commented on my wizard
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Old 05-26-2019, 07:04 PM   #2
malchidael
 
Join Date: Jul 2018
Location: Near Milwaukee, WI
Default Re: Current Play - The Fantasy Trip To GloomHaven part deux

Second time through tonight, with slightly reduced stats (27-30 pt enemies) was a completely different game.

My team wiffed all attacks in the first round, but after that, we cut down the bad guys (mostly bandits, with a few undead) without a problem. First time in three attempts that I made it through the first scenario.

I will say this - today was the first day I actually used the dry-erase Fighter cards, and they worked incredibly well. I think I'm going to step back and create monster cards for the baddies for the next go-around.

One of the reasons I've started dabbling more in this GloomHaven/TFT crossover is that this is the type of adventure/product I would love to see for TFT. I hope to work on a "light" (10 scenario) version shortly, but part of the fun is not knowing the storyline.
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Old 05-27-2019, 01:41 AM   #3
JLV
 
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Join Date: Nov 2010
Location: Arizona
Default Re: Current Play - The Fantasy Trip To GloomHaven part deux

I don't have Gloomhaven (yet), but I've heard awesome things about it in terms of overall play, and think it might be just perfect for a huge solitaire campaign (me against the system). I just have to get a break from all these TFT Kickstarters for a few months so I can save up enough money to pop for that bad boy... ;-)
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Old 05-27-2019, 05:33 AM   #4
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: Current Play - The Fantasy Trip To GloomHaven part deux

What does Gloomhaven add that playing TFT LEgacy with something like one of the solo adventures from Dark City games?
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Old 05-27-2019, 12:37 PM   #5
JLV
 
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Location: Arizona
Default Re: Current Play - The Fantasy Trip To GloomHaven part deux

Quote:
Originally Posted by Chris Rice View Post
What does Gloomhaven add that playing TFT LEgacy with something like one of the solo adventures from Dark City games?
Gloomhaven is a lengthy campaign, not a one-off adventure.
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Old 05-27-2019, 01:00 PM   #6
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: Current Play - The Fantasy Trip To GloomHaven part deux

Quote:
Originally Posted by JLV View Post
Gloomhaven is a lengthy campaign, not a one-off adventure.
Ah ok. But it would still be possible to play some of the DCG adventures in sequence as they are scaled for different power levels. Would that not have a similar effect?
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