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#1 |
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Join Date: May 2012
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The postcard adventures included with Hexagram (and the upcoming contest) seem like an excellent way to introduce new players to adventuring.
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#2 | |
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Join Date: Dec 2017
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#3 |
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Join Date: Nov 2010
Location: Arizona
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:-) I like that: "...probably kill less than half of your party." In any other RPG, that would be a snoozefest; in TFT it's a deadly challenge all too likely to result in multiple fatalities! :-)
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#4 |
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Join Date: Dec 2017
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Yes, one thing I love about GMing TFT is that there are many, many ways to present your players with a threat that works in some unusual way and isn't too deadly, but that they need to take seriously. Swarms are some of my favorites.
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#5 | |
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Join Date: Aug 2004
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Just use death test and basic melee / wizard. They will probably die in the first couple of tries but it will give your players practice trying out different characters and teach them the combat system. I would modify the adventure slightly and let the dead character be replaced in the hallway outside the room. New players won't get the character they really want on the first couple of tries. It requires a certain familiarity on how the character creation tradeoffs effect play. Allow them to experiment and die while learning the rules.
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Character points are cheap when you are the GM. |
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#6 |
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Join Date: Feb 2016
Location: New Jersey
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Shadekeep's January Dungeon of the month (at http://shadekeep.com) looks like a good scenario. Also, if you have Adventures PDF, "The Clockwork Tower" is for four 32-point characters. I printed the counters for both today. It looks like the shadekeep one can be played on Wizard map, since you're exploring only one megahex at a time and never going through it all at once. The Clockwork Tower is made to go with Megahex set #1, and includes two new hexes. My wife & I are going to try both of them next, so I can't tell you what to expect as in if they're good starting adventures. But they both seem so, and the latter is designed to be.
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