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Old 05-01-2019, 11:19 AM   #1
Tywyll
 
Join Date: Nov 2017
Default Enchanting an Item Str cost

Can someone explain to me how mages afford the Str cost for enchantments? Is it an all day process so you can recover lost fatigue while you dither with it?

I understand Apprentices and the Aid spell adding. Can they recoup and add more?
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Old 05-01-2019, 11:35 AM   #2
hcobb
 
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Default Re: Enchanting an Item Str cost

25 fatigue times 15 minutes rest per point = 6 and a quarter hours in an eight hour shift just lying around.

ITL 154: "This ST is not used all at once; it is expended in small bits as the wizard does the thousand-and-one thaumaturgical operations required to prepare for a permanent enchantment. Apprentices are a must."

My take on it is that the apprentices take turns watching the figurative pot and alerting the wizard so it doesn't boil over. Therefore only a single apprentice can be replaced with ST alternatives such as a half-dozen drainies, or a rack full of one-point stones, etc.
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Last edited by hcobb; 05-01-2019 at 11:39 AM.
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Old 05-01-2019, 11:46 AM   #3
Anaraxes
 
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Default Re: Enchanting an Item Str cost

ITL also specifies that an apprentice supplies no more than 25 ST/day to enchantment. (hcobb's calculation gives you an idea why.)

That's also a reasonable number for the mage himself -- if he has to rest 6.5 hours just to recover, and is working at half efficiency for the "real" work, that's a 13-hour day, every day, for weeks.

So, just divide the ST/day cost by 25, and that's how many mages you're going to need for the project.

(Like most old-school games, enchanting significant items for personal use was not expected to be a PC in-game activity.)
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Old 05-01-2019, 04:16 PM   #4
KevinJ
 
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Default Re: Enchanting an Item Str cost

Quote:
Originally Posted by Anaraxes View Post
ITL also specifies that an apprentice supplies no more than 25 ST/day to enchantment. (hcobb's calculation gives you an idea why.)

That's also a reasonable number for the mage himself -- if he has to rest 6.5 hours just to recover, and is working at half efficiency for the "real" work, that's a 13-hour day, every day, for weeks.

So, just divide the ST/day cost by 25, and that's how many mages you're going to need for the project.

(Like most old-school games, enchanting significant items for personal use was not expected to be a PC in-game activity.)
A wizard can also use Powerstone/Strength batteries in enchanting. And those could be recharged by another group of apprentices off site.
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Old 05-01-2019, 04:19 PM   #5
hcobb
 
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Default Re: Enchanting an Item Str cost

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Originally Posted by KevinJ View Post
A wizard can also use Powerstone/Strength batteries in enchanting. And those could be recharged by another group of apprentices off site.
Which increases total ST cost by a factor of five, even if the powerstones are free.

There simply are not enough adult wizards in Dran to provide the ST for the things ITL says they do. My fix is to dip into vocational education to provide the ST needed to keep the lights on. What's yours?

https://www.hcobb.com/tft/wizards_dran.html
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Old 05-01-2019, 05:39 PM   #6
Anaraxes
 
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Default Re: Enchanting an Item Str cost

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A wizard can also use Powerstone/Strength batteries in enchanting.
Yes, certainly. No doubt an early investment for the serious enchanting circle.
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Old 05-03-2019, 01:41 AM   #7
Skarg
 
Join Date: May 2015
Default Re: Enchanting an Item Str cost

You just need enough assistants. They don't necessarily need to be wizards, just people with IQ 9 who get trained in the Aid spell. In our old TFT campaigns, where all non-wizards had -4 DX to cast spells, there were still such non-wizard assistants, particularly in places where there was a lot of servitude and/or slavery available. Flocks of non-wizard hobgoblin apprentices were "a thing"...
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