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#51 |
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Join Date: Jul 2018
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I just wrote an post on another thread, with an idea for how fatigue in combat might be handled. Cross-linking for reference:
http://forums.sjgames.com/showpost.p...0&postcount=47 |
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#52 |
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Join Date: Mar 2019
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I would charge fatigue whenever my players would want to excessively exert themselves. For example: if they needed to move farther than their MA allowed I’d charge them a fatigue point per extra MA.
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