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Join Date: Aug 2004
Location: Pacheco, California
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What the rules have is the term "IQ point", except when it isn't an IQ point.
ITL 16: "Each starting spell requires 1 IQ point. ... Each spell he starts with costs him three IQ points." ITL 17: "The total IQ cost of all a starting hero’s talents may not exceed his IQ. (This is really the same system used for spells. The IQ cost of any spell is 1 for a wizard, and 3 for a hero.) Therefore, if a hero learns a spell, it is considered a talent with an IQ cost of 3. Wizards can also learn talents – but the IQ cost is doubled." So up to this point the term IQ point is sufficient to define the total "cost" of a character's talents and spells. However a character may purchase additional "IQ points" above his total number of points of IQ. ITL 45: "Each new spell or talent learned costs 500 XP – or 1,000 for talents marked (2) in the listing, and so on. As when your character was created, spells cost triple for a non-wizard, and talents cost double for a wizard" Except of course that some talents don't cost double for wizards, including languages (which are talents, except when they aren't). Which is why I use a single term "skill point" and define a character's skill points as the total number of XPs spent to learn new talents, spells and languages divided by 500 plus their current points of IQ. What do you call this number?
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-HJC |
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