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#21 |
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I do stuff and things.
Join Date: Aug 2004
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Battlegrip.com, my blog about toys. |
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#22 |
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Join Date: Nov 2010
Location: Arizona
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Honestly, I'd still prefer the original scale counters (and was very disappointed when the new scale was adopted since it threw all my "classic" counters right out), but that ship has sailed...
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#23 |
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Join Date: Dec 2017
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I get where you are coming from, but my vote is, 'Big juicy counters for the win!'
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#24 |
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Join Date: Nov 2010
Location: Arizona
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#25 |
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Join Date: Nov 2018
Location: Florida Peninsula, Earth, Sol Sytem
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The players in my group have that ability.
__________________
The first rule of GMing "If you make it, players will break it" |
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#26 |
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Join Date: Nov 2010
Location: Arizona
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#27 |
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I do stuff and things.
Join Date: Aug 2004
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Thank you. After playing several games with the new scale, I'm happy that we made the decision. The larger space makes using minis a lot more fun, and we find that players really get into the game when they're moving a mini around a cool map.
__________________
Battlegrip.com, my blog about toys. |
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#28 | |
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Join Date: Feb 2008
Location: Dayton, Ohio
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Quote:
I like the new scale. |
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#29 |
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Join Date: Dec 2017
Location: Louisville, KY
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Cool! Me too!
__________________
“...if one knew where to go, he could step through a shimmering portal today and be in Cidri . . .” The Fantasy Trip Resource Hub |
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#30 | |
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Join Date: Dec 2017
Location: Louisville, KY
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Quote:
I also have a excel spreadsheet which I can input simple heroes or monsters into to print mock-cards. These are the same size and format as the smaller half-sheet pads, but without artwork. I generally end up using the artwork window for more text (money, items, hero type, race, gender, etc.) because I'm simply not an artist.
__________________
“...if one knew where to go, he could step through a shimmering portal today and be in Cidri . . .” The Fantasy Trip Resource Hub |
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