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Old 04-04-2019, 12:31 AM   #1
mark hill
 
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Join Date: Apr 2019
Location: 'Straya (big island in the pacific)
Default Wat! no XP for hurting people and breaking things??

This is a major departure from old TFT .. you used to get exactly the XP for hits put on an enemy, (before armour subtraction), plus their DX in XP if you put in the death blow ('dude, you keep stealing my kills and Ima gonna frikkin stab ya!') making these bloody minded primitives press the attack, even sometimes at great stupid personal risk to themselves .. like a real fight, ya know?

Im not saying dont give XP for roleplaying, cleverness, cracking a funny or saving the day .. but please consider, the mentality of the samurai or roman or viking or amazon or aztec or merc scum or just plain orc-racist dwarf types (or dwarf-racist orc types as the case may be) that work for the red-handed, ruthless (yet utterly pragmatic) Thorz .. who hunt bounties for more than mere gold .. who collect gargoyle gallbladders cause they HATE those horny headed bastids .. for those who pray to MARS or TYR or DYAREELA or TEZCATLIPOCAS or POSEIDON EARTHSHAKER or MIGHTY CTHULOOOO and love the clash of bloody arms for its OWN sake. The severed heads, arms and legs, the cold, stoney-hearted coup de gras and corpse looting, the lamentation of their women and loved ones driven into slavery, cold winter, starvation, destruction and exile ..

something that really was the reason I loved TFT back in the 70s and have GMed it for 40+ years. Something that TFT did waaaay better than any other game Ive EVER seen. Dont let Fearful Mars starve. Just DONT. WHO"S WITH ME?? IN THE NAME OF THE BLOODY BLOOD GODS, WHO'S BLOOOODY WITH MEEEEEE?????


ok thats my 2 sestersii .. Ill get off of the rostra now .. now tell me Im way outta touch with modern trends in RPGs lol

Last edited by mark hill; 04-04-2019 at 12:52 AM.
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Old 04-04-2019, 12:59 AM   #2
Skarg
 
Join Date: May 2015
Default Re: Wat! no XP for hurting people and breaking things??

Yeah, TFT will to me always be the game where player characters raced their comrades to get to the enemy first to get more experience!

The new ITL rules do say GMs are free to give XP as they see fit, which would include using the old rules, or anything they come up with.
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Old 04-04-2019, 01:03 AM   #3
mark hill
 
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Default Re: Wat! no XP for hurting people and breaking things??

damn right .. even when it was a really stoopid idea lol
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Old 04-04-2019, 02:09 AM   #4
JLV
 
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Join Date: Nov 2010
Location: Arizona
Default Re: Wat! no XP for hurting people and breaking things??

Frankly, I use the old XP generation rules as the main source of XPs, and the new ones to provide a few extra XP to deserving players who are pulling their weight in other ways (NOT, I might add, for "bringing pizza to the game").

So, in that sense, I appreciate the new rules for allowing increased flexibility (not that I didn't already do something similar years ago, but you'd be amazed at the amount of argument something like that can cause sometimes), but wish they'd ALSO included the old rules to give a more complete structure to the process...
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Old 04-04-2019, 04:35 AM   #5
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: Wat! no XP for hurting people and breaking things??

I've never really used experience points in any system I've run; they just seem too artificial to me. Still, as I'm planning to play TFT Legacy RAW and more as a "game" I may give them a try this time. But I'll go with the old school "Kill for Skill" rules.
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Old 04-04-2019, 07:13 AM   #6
ColBosch
 
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Join Date: May 2007
Default Re: Wat! no XP for hurting people and breaking things??

Kill XP was one of stupidest, laziest rules from D&D. The entire concept breaks my suspension of disbelief on the level of heroes battling by throwing Lego bricks at each other (the Lego movies excepted, of course). I'll give XP for surviving combat, but not for deathblows. I'm glad it was axed for the new edition of TFT.
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