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Old 03-30-2019, 07:07 AM   #1
FireHorse
 
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Default What lies beyond the Map?

Are there any official plans for the regions around Southern Elyntia?
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Old 03-30-2019, 10:11 AM   #2
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Default Re: What lies beyond the Map?

Wait; I thought YOU were going to do it (?)
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Old 03-30-2019, 03:02 PM   #3
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Default Re: What lies beyond the Map?

I already did it, decades ago. ;-) My campaign extended the map by several similar maps in all directions.
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Old 03-30-2019, 03:52 PM   #4
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Default Re: What lies beyond the Map?

Well, I certainly could do it… but see, the Time-Space Continuum is already twisted up with all these other realities, and the lack of navigational charts rather complicates long-distance travel and trade.

For example, suppose — hypothetically of course, just choosing something totally at random — that one has a big island, or perhaps even a cluster of them, and the people who live there have a prosperous sea trade with Southern Elyntia and other nearby regions.

Exactly which direction do they sail to get from home to Tro? What other ports sit along that coast, especially further to the East? Is there nothing but pirates to the South? Are there sea routes to the North and West?

Obviously many people have made up their own answers to those questions, and so can I. But there may be Official SJG Answers (either already given or in the works now), and I am hesitant to plant my own flags wherever they are likely to be uprooted later by Eminent Domain.
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Old 03-30-2019, 04:44 PM   #5
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Default Re: What lies beyond the Map?

Hasn't the SJG implicit policy been to provide disconnected pieces of Cidri and leave it to the GMs to stitch these together as needed?
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Old 03-30-2019, 04:55 PM   #6
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Default Re: What lies beyond the Map?

Quote:
Originally Posted by hcobb View Post
Hasn't the SJG implicit policy been to provide disconnected pieces of Cidri and leave it to the GMs to stitch these together as needed?
I dunno. Although I've been playing SJG stuff like Ogre and Illuminati for decades, I'm effectively a total newcomer to TFT. I got Melee (blue box edition) a long, long, long time ago, played it a few times, and didn't really like it — so I never even tried Wizard, let alone The Fantasy Trip.

And therefore I know literally nothing about the world or lore of Cidri, except what it says in the new material. Which ain't much, really.
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Old 03-30-2019, 05:05 PM   #7
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Default Re: What lies beyond the Map?

A Cidri book is an interesting idea, particularly if it were written by a really invested game designer with a feel for the setting (i.e., Steve). But I think a completist map would diminish the thing. Better would be material that helps you imagine your corner of it.
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Old 03-30-2019, 06:11 PM   #8
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Default Re: What lies beyond the Map?

Frog God Games is working on a massive system-agnostic tome for their Lost Lands setting. I plan on adapting it to my TFT campaign as soon as it gets released.
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Old 03-30-2019, 07:15 PM   #9
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Default Re: What lies beyond the Map?

The Southern Elyntia map was a great catalyst for us, because it gave a great example of an interesting map with terrain, roads, etc, but it's only a start, and only one village is detailed, which both inspired us to create many other lands in a similar style, and which was also good because there was no developed published setting, so we weren't playing a campaign that players had too much information about what was where without exploring or acquiring maps during play, in the game world.

One of the main goals of play naturally became traveling and exploring the game world and acquiring various maps with different levels of detail and (in)accuracy.
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Old 03-30-2019, 07:54 PM   #10
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Default Re: What lies beyond the Map?

I don't think there is a desire or resources to turn Cidri into the Forgotten Realms or something. Perhaps I'm wrong, but I just don't pick up any vibes that anyone at SJG is eager to take that on (though 100 pages or so on fun things that might be somewhere in Cidri is a great idea!). So, my guess is that groups will gin up their own portions and versions of Cidri (and/or use the system to play in other settings, as I've done many times). I kind of home that is the outcome, as I prefer an approach to gaming where groups take responsibility or their settings, NPCs, approaches to adventuring, and all the rest of that stuff.
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