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#1 |
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Join Date: Feb 2008
Location: Dayton, Ohio
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Are there any official plans for the regions around Southern Elyntia?
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#2 |
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Join Date: Dec 2017
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Wait; I thought YOU were going to do it (?)
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#3 |
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Join Date: May 2015
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I already did it, decades ago. ;-) My campaign extended the map by several similar maps in all directions.
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#4 |
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Join Date: Feb 2008
Location: Dayton, Ohio
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Well, I certainly could do it… but see, the Time-Space Continuum is already twisted up with all these other realities, and the lack of navigational charts rather complicates long-distance travel and trade.
For example, suppose — hypothetically of course, just choosing something totally at random — that one has a big island, or perhaps even a cluster of them, and the people who live there have a prosperous sea trade with Southern Elyntia and other nearby regions. Exactly which direction do they sail to get from home to Tro? What other ports sit along that coast, especially further to the East? Is there nothing but pirates to the South? Are there sea routes to the North and West? Obviously many people have made up their own answers to those questions, and so can I. But there may be Official SJG Answers (either already given or in the works now), and I am hesitant to plant my own flags wherever they are likely to be uprooted later by Eminent Domain. |
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#6 | |
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Join Date: Feb 2008
Location: Dayton, Ohio
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Quote:
And therefore I know literally nothing about the world or lore of Cidri, except what it says in the new material. Which ain't much, really. |
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#7 |
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Join Date: Dec 2017
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A Cidri book is an interesting idea, particularly if it were written by a really invested game designer with a feel for the setting (i.e., Steve). But I think a completist map would diminish the thing. Better would be material that helps you imagine your corner of it.
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#8 |
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Join Date: Sep 2018
Location: North Texas
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Frog God Games is working on a massive system-agnostic tome for their Lost Lands setting. I plan on adapting it to my TFT campaign as soon as it gets released.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#9 |
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Join Date: May 2015
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The Southern Elyntia map was a great catalyst for us, because it gave a great example of an interesting map with terrain, roads, etc, but it's only a start, and only one village is detailed, which both inspired us to create many other lands in a similar style, and which was also good because there was no developed published setting, so we weren't playing a campaign that players had too much information about what was where without exploring or acquiring maps during play, in the game world.
One of the main goals of play naturally became traveling and exploring the game world and acquiring various maps with different levels of detail and (in)accuracy. |
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#10 |
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Join Date: Dec 2017
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I don't think there is a desire or resources to turn Cidri into the Forgotten Realms or something. Perhaps I'm wrong, but I just don't pick up any vibes that anyone at SJG is eager to take that on (though 100 pages or so on fun things that might be somewhere in Cidri is a great idea!). So, my guess is that groups will gin up their own portions and versions of Cidri (and/or use the system to play in other settings, as I've done many times). I kind of home that is the outcome, as I prefer an approach to gaming where groups take responsibility or their settings, NPCs, approaches to adventuring, and all the rest of that stuff.
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