|
|
|
#21 |
|
Join Date: Dec 2017
|
I looked at your old thread and there are a lot of interesting thoughts in there. Re. those that have to do with costs and rates of vertical movement, my feeling is that the MA of flying figures is already much, much less than their reasonable speed of free, straight line flight. And they are presumed to have the power to hover. To me, this means they have excess power to move their MA in any direction, and the MA score considers the fact that they'll be maneuvering, etc. So, I'd say just assume a vertical scale of 'hexes' similar to the horizontal scale.
|
|
|
|
|
|
#22 | |
|
Join Date: May 2015
|
Quote:
I was explaining the other option (declaring flying and denying engagement during movement) however because that is what the rules-as-written seem to literally say - i.e. not much, but it is what the rules seem to say. |
|
|
|
|
|
|
#23 |
|
Join Date: Aug 2004
Location: Pacheco, California
|
ITL102:"The options available to a figure depend on whether it is engaged, disengaged, or in HTH combat at the moment its turn to move comes"
So you can shift up, but not up, up and away. The as-written best tactics for the 14-hex dragon are to fly past one figure per turn and hit that edge figure with a claw swipe then end the turn with your tail facing the enemy from outside their charge attack reach.
__________________
-HJC Last edited by hcobb; 03-30-2019 at 03:19 PM. |
|
|
|
|
|
#24 | |||
|
Join Date: May 2015
|
Quote:
Quote:
Quote:
I don't see an as-written way to allow your fly-by claw tactic, however - where are attacks during movement, followed by more movement, allowed? (I can see it being done by winning initiative and taking advantage of at-will engagement and high flying MA, though, but I think you'd have to end a turn with a target in a front hex, no?) |
|||
|
|
|
|
|
#25 |
|
Join Date: Aug 2004
Location: Pacheco, California
|
ITL 133: "(the flier is either hovering or taking a swipe as it flies past; neither is especially accurate)"
So this swipe as it flies past requires the dragon to stop movement?
__________________
-HJC |
|
|
|
|
|
#26 |
|
Join Date: Dec 2017
|
My interpretation of the 'fly by' is that you still need to end your movement next to the target so you are in range during the action phase, but are presumed to still be in the air and are not subject to engagement unless you want to be.
|
|
|
|
|
|
#27 |
|
Join Date: May 2015
|
That was my reading too - that it's just talking about what it represents, but since it seems to have zero rules detail about it, I don't take it as an exception to the first sentence of the Aerial Combat section (on the same page): "Combat involving flying figures (whether they have riders or not) is handled like any other combat."
If it is meant to allow attacks during movement, that would be a very unusual mechanic for TFT, where all other such actions happen during the action phase. Even more unusual for TFT would be for such a rule exception to have zero rules detail. Then again, Aerial Combat is one of the least detailed sections. (There would also seem to be a missing opportunity to respond to such attacks that could happen during movement unless counterattacks also happened then, etc.) Of course the GM can invent rules and rulings for such things, but I'm just talking/wondering about what the rules-as-written seem to be. |
|
|
|
|
|
#28 |
|
Join Date: Dec 2017
|
Yes, I don't think Melee, as a system, can tolerate having combatants that perform actions in the course of a movement phase (other than special forms of movement like jumping). If you want to keep things moving along in an orderly fashion you should force flyers, mounted figures, vehicles, etc. to end movement specifically where they want to be when their attack to be delivered for that turn, and just note that one of the exceptional engagement rules might apply
|
|
|
|
|
|
#29 |
|
Join Date: Aug 2004
Location: Pacheco, California
|
So the dragon with Strategy moves second, winds up next to exactly one figure and applies a UC V claw slash? Next turn it doesn't matter how many men move next to her as she's flying and therefore unengaged so she can move to be alone with another man that turn?
__________________
-HJC |
|
|
|
|
|
#30 | |
|
Join Date: May 2015
|
Quote:
No, next turn would be a new kettle of fish. If she wins initiative again, or is told to move first then she gets to keep flying, and declare flying over ground figures to avoid engagement if she wants to. But if the ground figures move first and move in a way that gets enough of them in place to Engage her, she won't yet have had her opportunity to change altitude, so she'll be Engaged, but could still use her action when her adjDX comes up to Disengage, if she wanted to. |
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|