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Join Date: Dec 2010
Location: Wormtooth Nation
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You're Indiana Jones. You've just used your Whip (or Whip!) skill to Entangle (technique, H, MA71) a handy rock-protrusion so you can swing (Acrobatics at no penalty, or if you have Brachiator then no roll necessary) across a spiked pit trap (LT122).
Once on the other side, the Indiana Jones of Raiders of the Lost Arc leaves his whip behind. He cannot untangle it, and must (presumably off screen) buy a new one before his next adventure. The Indiana Jones of The Temple of Doom does this same trick, and then, with a flick of his wrist, disentangles his whip. By the time of The Last Crusade he's not even shown disentangling, he just has the whip later. IMHO there are no more Indiana Jones movies. You could call this a steady tilt to the right on the campaign realism-cinema scale but I prefer to call it a trait he learned. What do you need to buy to free your whip with a flick of your wrist? Is it a variant of Retain Weapon? A Disentangle Perk? What about if you want to make a kusari or flail let go? The victim of the Entangle must make three ready maneuvers, but what about the perpetrator of the Entangle?
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"Guys, I think maybe this whole time we've been the villains." |
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| Tags |
| entangle, martial arts, whip, whip! |
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