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Old 03-25-2019, 06:08 PM   #1
Thorbjørn
 
Join Date: Jan 2009
Location: Randers, Denmark
Default GURPS for miniature skirmish games

Hi
As far as I can search in this fora, there's been multiple attempts at using GURPS for roleplaying (PnP) in Warhammer/WH40k settings. Mostly in a fine quest (IMHO) to replace the dreadful rules of say Dark Heresy with our beloved GURPS, but somehow sticking to the lore/setting of WH40k -which so many of us seem addicted to.

I've been at this on and off for years, but recently took up Kill Team (Games Workshops latest WH40k skirmish miniatures wargame). And this kindled me to dig forth the old notes for this endeavour.

My plan is to use the combat cards from GURPS, as some kind of order-markers the players stick to each of their miniatures each game round. To have each miniature given their own action for each 1.second round.

Also to use the GURPS character point system to balance the opposing warbands, just as pointscost of models and their wargear are used in the GW game.

So instead of having wargear -say a lasgun- cost money, I would have it cost characterpoints.
My first feeble takes on this, have shown me that what is taken to be asimple and basic firearm in the WH40k setting, will cost a horendous amount of points using the GURPS generating the firearm as an innate attack advantage.

Also I'm fooling around with a system for all players placing orders for each of their miniatures at the same time and preferably within a time limit. And then in a later phase of the game round, reveal each order and carry them out. Here I'd have each models initiative(Basic Speed) come into play, as higher beats lower, if timing is essential.
Also I toy around with the idea of letting each model be able to change their ordered action into a new action, as circumstances change on the battlefield around them. But this will require succes on a 3d6 test vs. their Basic Speed(initiative) or possibly Tactics skill.

Tactics skill will also be crucial for how you're allowed to setup your miniatures prior to the start of the engagement.
And Strategy skill I'm planning on determining which gear and skilled specialist soldiers, a warband can muster.

I'll hopefully post something more concrete for you to have a look at and give feedback on soon.
Both more of the general rules set-up and the specific stats for creatures and equipment.

Link to work in progress list of weapons: https://docs.google.com/spreadsheets...it?usp=sharing

Last edited by Thorbjørn; 03-25-2019 at 07:40 PM. Reason: insertion of link to G-drive file
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skirmish, tabletop, warhammer fantasy, wh40k


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