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Old 03-06-2019, 06:16 AM   #1
Dalin
 
Join Date: Dec 2009
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Default Re: Disads: the Second Best CP Deal in GURPS

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Originally Posted by Rupert View Post
Having closed ranks and fought off the enemy, they have now made an enemy of that enemy too, and as it's 'in play' they get no points for having done so. Nobody need have ill or even slightly munchkinny intentions for this to occur.
Fair point. If the GM does it right, though, this should translate to more scary fun for everybody. This is also a great example of why disads should be discussed as a group ahead of time. You can preserve some of the surprise but still discuss it in broad terms to make sure everybody is on the same page.
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Old 03-06-2019, 06:47 AM   #2
SilvercatMoonpaw
 
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Default Re: Disads: the Second Best CP Deal in GURPS

The "everybody gains one character's disad" thing would probably work smoother with one of the options where disads didn't give character points.

Actually, a lot of things about gaining/losing disads would work smoother than way.
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Old 03-06-2019, 06:22 PM   #3
Kax
 
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Default Re: Disads: the Second Best CP Deal in GURPS

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Originally Posted by Rupert View Post
With enemies that one CP has, it's not about mucnkinism. The problem is that the enemy goes after the PCs that's bought them, and the rest of the party closes ranks around that PC, usually without even needing to have bought Codes of Honour of Senses of Duty that require it, because most groups' social contracts include them as an unspoken assumption. Having closed ranks and fought off the enemy, they have now made an enemy of that enemy too, and as it's 'in play' they get no points for having done so. Nobody need have ill or even slightly munchkinny intentions for this to occur.

The munchkin is the player that has taken the enemy without checking with the other players or, possibly, the GM.

The way I'd play it if that ever got past character generation is that the other PCs would get a bonus CP for getting drawn into someone else's enemy every time it triggers. This would only count for an enemy big enough to challenge the party, of course, but the point is to cover that circumstance.

From the first post, 'Enemy, very powerful, all the time' is going to get old very quickly and the other PCs are likely to want to take it out of the picture. So the PC with the enemy either buys it off or down with all earned points, or the enemy gets him on his own and takes him out.
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Last edited by Kax; 03-06-2019 at 06:32 PM.
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Old 03-06-2019, 07:16 PM   #4
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Disads: the Second Best CP Deal in GURPS

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Originally Posted by Kax View Post
The munchkin is the player that has taken the enemy without checking with the other players or, possibly, the GM.

The way I'd play it if that ever got past character generation is that the other PCs would get a bonus CP for getting drawn into someone else's enemy every time it triggers. This would only count for an enemy big enough to challenge the party, of course, but the point is to cover that circumstance.

From the first post, 'Enemy, very powerful, all the time' is going to get old very quickly and the other PCs are likely to want to take it out of the picture. So the PC with the enemy either buys it off or down with all earned points, or the enemy gets him on his own and takes him out.
Hm, why would any GM let in a character without checking it out?
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Old 03-07-2019, 03:54 PM   #5
Kax
 
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Default Re: Disads: the Second Best CP Deal in GURPS

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Hm, why would any GM let in a character without checking it out?

Rare, but it happens that GMs don't read characters carefully.
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