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#1 |
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Join Date: Dec 2009
Location: Saint Paul, MN
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Fair point. If the GM does it right, though, this should translate to more scary fun for everybody. This is also a great example of why disads should be discussed as a group ahead of time. You can preserve some of the surprise but still discuss it in broad terms to make sure everybody is on the same page.
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#2 |
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Join Date: Jun 2017
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The "everybody gains one character's disad" thing would probably work smoother with one of the options where disads didn't give character points.
Actually, a lot of things about gaining/losing disads would work smoother than way. |
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#3 | |
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Join Date: Aug 2004
Location: God's Own Country
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Quote:
The munchkin is the player that has taken the enemy without checking with the other players or, possibly, the GM. The way I'd play it if that ever got past character generation is that the other PCs would get a bonus CP for getting drawn into someone else's enemy every time it triggers. This would only count for an enemy big enough to challenge the party, of course, but the point is to cover that circumstance. From the first post, 'Enemy, very powerful, all the time' is going to get old very quickly and the other PCs are likely to want to take it out of the picture. So the PC with the enemy either buys it off or down with all earned points, or the enemy gets him on his own and takes him out.
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Paul May | MIB 1138 (on hiatus) Last edited by Kax; 03-06-2019 at 06:32 PM. |
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#4 | |
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Join Date: Feb 2016
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Quote:
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#5 | |
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Join Date: Aug 2004
Location: God's Own Country
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Quote:
Rare, but it happens that GMs don't read characters carefully.
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Paul May | MIB 1138 (on hiatus) |
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| Tags |
| disadvantage limit, disadvantages, gurps, quirks |
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