|
|
|
|
|
#1 | |
|
Join Date: Aug 2005
Location: Denmark
|
Quote:
|
|
|
|
|
|
|
#2 | ||||
|
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Quote:
Quote:
Quote:
Quote:
|
||||
|
|
|
|
|
#3 | |
|
Join Date: Jun 2005
Location: Lawrence, KS
|
Quote:
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
|
|
|
|
|
#4 |
|
Join Date: Jan 2017
|
Honestly, I'd rather have the least amount of disadvantages a character concept could possibly get away with.
|
|
|
|
|
|
#5 |
|
Join Date: Jun 2017
|
I kind of want Disadvantages to come with a frequency roll such that if you're not sure if it should come up in an adventure or situation you roll. Sure, some come with self-control rolls, but for others it would take the work out of having to decide if, e.g., an Addiction to an easy-to-obtain substance needs to be shoehorned in. (Of course by luck there's always a chance one comes up too often or infrequently for the price. I have no idea what to do about that.)
|
|
|
|
|
|
#6 |
|
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
I find that 60% or more of my players go for the disadvantage limit, back when I used one. by contrast, I often find myself looking at a template that asks for -35 or more in disads and thinking "nothing fits! I don't want to play that guy!"
I've started saying to players that my disadvantage limit is "They must be functional". I have a soft limit where I the GM will push back at around [-35], but that varies by character design, and the -35 is just a guess, and certain disadvantages get more slack than others.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
|
|
|
|
|
#7 |
|
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Has anyone ever tried using the Heroic Flaws approach in "Pointless Slaying and Looting" (Pyramid #3/72: Alternate Dungeons, pp. 4-13)?
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
|
|
|
|
#8 | |
|
Join Date: Aug 2007
|
Quote:
I seem to remember that the way i ended up doing things was to mandate characters built on 200 pts with a mavimum 50 pts in Disads just to cut down on the number of "limping wonders" ass I called them. Limping wonders are still a potential problem in Gurps. When I can get people to listen to me I tell them to choose Disads first based on how they see their characters. That gets you an initial budget. Then you move on to major expenses which are usually major Attribute levels and/or Ads. Then you finish up spending the remaning CP 1 or 2 pts at a time and don't hit those last minute brainstorms that make your players think they need to go back and amputate some part of their character's body to afford something else. A lot of times people don't listen to me. They get dazzled by the huge lists of things to look at and believe that they have to look at everything on every list. Soem GMs respond to this with Templates but Templates are themselves multiple lists of mandatory choices that have to be looked at.
__________________
Fred Brackin |
|
|
|
|
|
|
#9 |
|
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
|
I've come to the conclusion that, at least for some of my players, the best character creation method is to write out the character in plain text and then convert that to GURPS abilities. Possibly with significant help from the GM or another player.
|
|
|
|
|
|
#10 |
|
Join Date: Dec 2017
|
I haven't played GURPS in some time, but this is, to me, the essence of generating a character in any game system, or when writing a story. Once you start to feel that you know her, you can start working on numbers.
|
|
|
|
![]() |
| Tags |
| disadvantage limit, disadvantages, gurps, quirks |
|
|